Thanks for the input everyone. @skodone yes I do and here it is. @Ged Thanks! my plan was to remake it with planes and alphas. That hair was just proxy. @Deathstick nothing wrong with disliking certain styles. I'm glad you like it regardless @EosOfOrcus Not everything. The ropes were done with insert meshes that I created…
If your limit is 7000, go ahead and use all of it, as long as it makes your model look better. Currently the vest and shoes look like they could use more polys. In order to use xnormal, you need a high poly model to bake from. This allows you to transfer detail from a very detailed high poly model into the lighting of your…
Thanks Bee-Bee and Bek for the answers, this is definitely something i wouldn't have thought of. Now the metal looks much more like ,well metal. I have to test more to get better results. I hope the devs fix this sooner. Also my last question so far is how you make the cross app thing work? When i use it all it does is…
Hi Adrian! Unfortunately, this appears to be an issue more suited to the Technical Talk subsection. We can't really offer troubleshooting for 3D modeling packages that we don't develop in-house. I'm sure there's some Maya users who might know what this issue is if you'd like to transfer this post over. It's unlikely to be…
@MagnificentMicrowave Okay man thanks for the tip. I currently don't have access to xnormals, I could download it but I spend most of my time at school and have no admin rights to their computers. So alas, I'm stuck with the maya transfer maps :C @waf Okay, I'll check and see if there isn't an automatic channel flipper in…
Joopson may have a point here. ZBrush utilizes your lowest subdivision (specifically it's UVs) as a canvas onto which it bakes your high-res sculpted details. ZBrush forces you to be in your lowest subdivision (sDiv 1) in order to create a normal map, but if you have little to no difference in topology between your high…
I agree with Darkkyo. Before you ask for collabs you need to know how to transfer what is in your mind to the drawing. It's a long way to go, not gonna to lie. You need to ask to yourself: How this is going to look in 3D? It will look good if someone do exactly what is concepted? Put yourself in the modeller's place, how…
http://kevin-zhdcp.posterous.com/154711391 http://techcrunch.com/2012/08/17/source-onlive-found-a-buyer-cleaned-house-to-reduce-liability-prior-to-acquisition/ They are "bankrupt" because they transferred all their assets to a new company, and then declared that their old company didn't have the assets to pay it's debts.…
I think careful planning does the trick, as in thinking ahead, modeling your high poly to fit an imaginary low poly and foreseeing any problems with baking or uvs. If you bake in Max, you can simply use a projection modifier to get your cage and choose what high poly meshes to transfer from (essentially skipping the…
it's pretty easy. There's tons of agreements between countries like Norway, Liechtenstein or Switzerland which are not in the EU proper but which have very close cultural and economic ties. There's a few forms you may have to fill out but apart from that it's fairly easy to get employment in the EU if you're a citizen of…