Really surprising news. I hope they find a new home and try to keep as much of their A team intact. EDIT: Looks they might jump Capcom's ship after all: http://www.kotaku.com/gaming/clover/rumor-clover-to-break-from-capcom-207177.php
Uploaded with ImageShack.us blocking out this house concept from torchlight. http://img.neoseeker.com/v_concept_art.php?caid=20703 gonna throw on a noise modifier to the whole thing and I already have a tiling texture to throw on it once thats done. edit: finished with the block, now I just gotta clean up the geometry and…
I updated the beauty shots ... If you like it feel free to vote it on the steam workshop :) http://steamcommunity.com/sharedfiles/filedetails/?id=207099662&searchtext=
Sorry if resurrecting this thread was the wrong option but Rayman Origins will get released on PC! There's a demo too: http://store.steampowered.com/app/207490
Alembic files are huge and hard to stream in real-time, but it's possible as proven by OATs team on Adam - The Mirror. I've also built USD with alembic built in and installed a unity package that can stream these to test. Unfortunately the results for real-time simulations were quite slow, so I'd be interested in hearing…
I found a similar looking game on steam, http://store.steampowered.com/app/207930/?snr=1_7_15__13 It's probably a good idea to be aware of your competition.
This is a bit-depth precision issue. There are not enough values in an 8-bit per channel image to represent the smooth gradients that you need to account for your low poly's mesh normals. Max dithers or adds noise to try to hide this. bit depth stuff explained more here:…
Test if this works properly: objClass = classOf $.modifiers[1]case of( (objClass == undefinedClass): ( max snap toggle ) (objClass == Edit_Poly): ( max snap toggle ) (objClass == Unwrap_UVW): ( case of ( default: ( actionMan.executeAction 2077580866 "40132" ) -- end default (keyboard.altPressed and not…