http://www.polycount.com/forum/showpost.php?p=2075976&postcount=9 Polycount is da bomb. Using Google to search here is easier than using the forum's own search tool. http://www.google.com/search?q=3ds+Max+alt+menu+hotkeys+polycount
We tried that a couple of years ago, it didn't catch on with the community and no one was bothered enough to add everything themselves. Map is still sitting around for anyone to edit; https://maps.google.com/maps/ms?ie=UTF&msa=0&msid=207401677078733422642.00049a0dea77dd73aee9f
push those materials! you've got a good base going but you should really shoot for defining those metals better, as right now everything looks very flat. check out some of these examples to see what you can do with your materials http://joerivromman.com/Props.html…
The Skin and Figure Mode issues were fixed in a product update. Here is the latest update for 2012. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=20740665&linkID=9241178
@wirrexx: Sorry for the late answer, it comes from this topic here http://www.polycount.com/forum/showthread.php?p=2078384#post2078384 cheers! Joshfighter, thanks! I wanted to update you guys more often but I found it hard to get to work on this before this week, had various things going on top of the whole Crytek thing. I…
I would remove this http://media.cmcdn.net/20730327/780x547.jpeg rework the presentation on this http://media.cmcdn.net/16644129/780x1094.jpeg and add wireframes and texture sheets from game art characters.
I think this is what you're after; change the group to unwrap uvw. This action actually writes to the listner as :actionMan.executeAction 2077580866 "45317" -- Unwrap UVW: Unfold Edge Max2017
@Creamy_Goodness hi, although you've stated that you dont need anymore help with the model sheet problems you had, i still want to share some of my opinions on this whole thread, i hope you dont mind! Looking at the very first post, it seems to me that you were attempting to design a character directly onto a model sheet,…