I do not get wonky bakes with the 2 group unwrap but with all 1 group ones definitely Didn't think about straightening, good call Just tested with straightened UVs and the difference was only around 4% against the randomly angled packing I think that advantage is lessened the larger the sheet. Tiny bit better but still…
That's craaaazy, I wonder how they actually pull it off, does anybody have any idea? Some of these scenes look incredibly high poly if they really keep all that geometry hidden in there. The stuff some of the people in early access have made is incredible, some are actually trying to remake popular games: FF7…
Welcome to the forums, Just recalled this thread https://polycount.com/discussion/207193/wip-gwr-1400-class-auto-tankI don't think there are all that many train modelers, but there's more vehicle enthusiasts in general, I'm sure they all have advice that'd work for trains.
Hi, Several similar questions answers on here, try a search for color profiles. Here's a recent that has some helpful replies. :) https://polycount.com/discussion/207836/color-profiles Daf
This should help! https://support.quixel.se/hc/en-us/articles/207553255-Error-Couldn-t-switch-to-requested-monitor-resolution- If it doesn't, unfortunately, there's not much else we can do aside from suggesting that you try using a computer monitor instead of a TV. Unity (3DO) doesn't seem to play well with TVs being used…
I hope this will help you decide what you want to do:https://polycount.com/discussion/207245/riot-games-talking-about-the-foundations-of-the-games-industry
Low res study + doodle: I liked the character that came out from it, tried with some hair from a basemesh. Then refined a bit and painted. For painting i followed this video:https://www.youtube.com/watch?v=8BLBy0NQEec&t=2110s Eyes are textured spheres from…
I just want to say THANK YOU, I've been searching for this for over 3 months even tho this topic is really old and i dont know if you'd still in this forum. This is related to my topic: https://polycount.com/discussion/207475/lighting-artifacts-on-indirect-lighting-help-udk#latest
I did all the steps as you said guys but still I have this error ? also installed this like for update version and Still I have same error https://support.quixel.se/hc/en-us/articles/207575105-Quixel-Colors-doesn-t-update-to-the-latest-version-after-install
@Ubuska the idea is to store the pivot per element in its vertex colours, and then you bake the position and rotation data into uncompressed textures, so you create like a line per frame of animation, and the next frame on the next line etc etc. Then on the engine side you reconstruct the animation in the shader with this…