this is so awesome! great job with the textures, i seriously thought it was a concept for a second! :D you should enter the sketchfab world of warcraft contest that just started, would love to see what you come up with!
After looking at it for a while I noticed that my proportions were not gonna cut it, so I watched a bunch of Blizzard cinematic, the World of Warcraft movie, behind the scenes videos, and come up with something a bit closer
I dig it, I could easily see this race fit into the warcraft universe. Like a gentle race who are pals with the night elves. And despite their large form, I could see them hanging out in trees.
I guess you guys are going for a warhammer or world of warcraft style. When im a more fan of the maybe the litlle more realistic style like from Lord of the rings or The game Dark Messiha Might and Magic.
Hi everyone! I have created some World of Warcraft: Warlords of Dreanor fan art. Looking for feedback on how I can improve it! Thanks! Marmoset Viewer Link Also on ArtStation.
Hi guys! I recently did a model recreating Frostmourne from World of Warcraft. I modeled it in Maya, did some texture work in Zbrush and Substance Painter, and then rendered it in Unreal Engine 5. As per usual, if you have any feedback on it, I would be happy to hear! :)
Greetings! I've decided I'll be working on a Malphite makeover! It's going to be pretty much a combination of both stone and Obsidian, made to feel a little like Deathwing from World of Warcraft. Here are my refs and a quick Zsphere blockout refs
yes, can be used as "weighting verts to bones" or "make a new skin (/texture) for a model... widely spread in the warcraft 3 modding community to say skinning instead of texturing.
Thanks yiannisk, Im trying to improve my hand painted texture skills when applying it towards a more stylized look (think world of warcraft). So I hope that means you think these still look good :)