About Us MFX is a boutique design studio in Malaysia specialising in design, animation and visual effects. A dedicated creative team armed with the latest technology provides award-winning service to local and international clients. Their work in 2D, 3D, special effects and design has won awards every year since MFX was…
Eric, I'm sorry to hear about the sad personal matter you mentioned. That explains some things for me as well. I'm late posting this, but I want to offer my sympathies nonetheless. Hope you guys get it all sorted out. For everyone else.... I work in Animation/VFX, so I'm a total outsider here and don't pretend to know much…
I know Houdini focus has been VFX, I have few questions regarding cinematic pipeline. Hero characters, close shots UDIM-s etc. I know by the fact UDIM-s are used in films and often also on hero characters and in VFX pipeline. Main reasin is that you have more control over texture details on specific model. For example: If…
hey we are still looking for some talent: Programmer (2) 3D Animator (1) 3D Character Artist (1) VFX Artist for UE4 (1) SFX Artist Scene Writer (1) Note: We have a lot more done than what we are showing publicly mainly because the work is unfinished and not in the game as of yet. Can show you at request.
Hello everyone! We are final-year students at the University of Hertfordshire, specializing in 3D Games Art and Design. We’re excited to introduce our ambitious project, designed to leave a mark on the gaming world. Project Overview: * Title: Cosmic Descent * Medium: Playable game * Concept: Sci-fi, top down shooting game…
Our client is looking for an experienced SFX Artist. Responsible for creating special effects for a next-generation console title. Ideal candidate will have experience in scripting and FX shaders. You will be responsible for: * Creating particles, geometry and textured effects to achieve the following types of effects:…
Our client is looking for an experienced SFX Artist. Responsible for creating special effects for a next-generation console title. Ideal candidate will have experience in scripting and FX shaders. You will be responsible for: * Creating particles, geometry and textured effects to achieve the following types of effects:…
Hello, Griever Games is currently seeking to fill positions within our team to work on our game: Forlorn Outcast! ABOUT FORLORN OUTCAST Forlorn Outcast is a souls-like game where balancing powerful magic and combo-filled melee combat is a constant struggle. When Tilsa is invaded by demons that feast on magic and the…
have you considered using PullDownIt? its a plug in for max that does rigid body collisions really well. the simulation part is free but the fracture tools you have to pay for. i've not used mass fx (still on max 9 and reactor) but it's much better than reactor for rigid body stuff imo. http://www.pulldownit.com/ another…
[ QUOTE ] I can see the value in learning the big engines and thier particle systems but I think that should be in addition to envromental art and or character art. I still think the fast track is knowing the right people at the right time. The details happen to work themselves out if you know who to talk to and when. [/…