Base cloth simulated in Marvelous / sculpted in Zbrush / textured in Substance Painter. Rendered in 3ds Max with Redshift. Hair done with Ornatrix, fibermesh used as hair guides.
Whats going on everybody?!...Although I'm not new to poly count, this is my first post. The character is my take on Marvel's X23. Questions and comments please.
Is there nothing similar to how Marvelous Designer generates topology then? That's far from perfect, but it does a fairly decent job and makes ZRemeshing easier. It's looking like I'll just have to retopologise what I've done and turn that into a high poly. At least there's nothing produced in Fusion that needs projecting…