I prefer the term "visualize". :p But yeah, I find it helps to quiet my head for a second to think about what I'm trying to design, then get it down on paper as quickly as possible. Refinements can come later. If nothing comes, then I'll just lay down a series of quick thumbnails and develop whichever looks the most…
I´m glad I had helped In my experience, MR has to be fine tuned to get what you want with reasonable render times, but for sure it works. In the forums at ZbrushCentral there is a very long thread with people rendering displacement maps in all kind of render engines. Just do a search there with something like "Rendering…
The internship is indeed next year, due to many interns applying already. But it has a date, which may subject to change to either an earlier or later. I will use this time to create some portfolio pieces which will indeed make a different impact than having nothing at all. I don't understand the intern you are talking…
there's something I'm a bit confused about here. MB has the desire to get out of just art outsourcing and become a game developer. They want to have ownership and control over their projects rather than being forced down roads certain publishers or parent companies might make them go down. Kickstarter and sites like it…
Yeah I would suggest just modeling those cobblestones in the traditional way. Here's a tutorial for the same kind of idea: http://wiki.polycount.com/wiki/TilingRockWallBeyer
Hey, no probs.It just dawned on me over the last few months that people were using these kind of techniques more and more. It's kind fo fun to be doing low poly modelling again, even had to do some edge turning :/ I started my first car in 2002 and because I could n't make it look good I gave up on it. I am starting to…
Looks mostly fine to me, but others will have more experience with this. You could shift some of the "loops" of the upper arm towards the shoulder (but still retain enough to allow for internal/external rotation of the humerus). The topology on the inside of the elbow could follow the folds even more so they can be skinned…
Thank you for detailed feedback! Yes I should have worked more carefully on these kind of little details. My question is, are they big issues to find a job in 3A game industry? Since it is a portfolio piece, i generally focused on fotorealism, and decent modelling - shading. I can fix those logical issues normally, not a…
yeah that's leaf instance, which I forgot to hide 'kind of', I also wanted it in the foreground to see how much it popped towards the viewer I have been recreating the scene in unreal, but have been a bit ill, so haven't been working on much of late EDIT so i find these are best to view in DEO VR player. has a lot of…
Hey guys, sorry for the late reply, I am still reading these! @JacqueChoi So it's about finding something that strikes the balance between visually appealing and technically complex. For someone to design something like that whilst also making sure it remains functional sounds like a real challenge. @Wolthera Oh right,…