I got tired of setting up my damn control scheme every time i pick up a new game so yah I've gone default for every recent game. Though now I have to relearn how to play counterstrike with the default config. ARGH!
Managed to test it here. My father's comp sucks badly but it was enough to try it. He saw me as the default player. I'll try to find out what causes that. Perhaps it's just because I joined the game twice, once with the default model and once with the one you see there.
Hi there, Last time I did it was that way : source model - Uvs on default set target model - Uvs on default set. Hence you can try using the same set on both models for map transfer. Both on second set I mean. Hope it'll work.
Settings are default. I played around with it initially but textures are so dependent on the lighting conditions I found it best to work with default lighting to properly gauge how the textures looked in engine. I'm possibly going to put this project on the back burner for now but keeps the crits coming if you have any.
The light dome sets the shadow map size pretty low for each light (default of 128 I think), which if you had a lot of lights with large shadow maps (default of 512) it would slow the render down, especially if you turn on light tracer or switched to raytrace or area shadows.
The settings are stored per file. So do a file Reset then change your statistic, unit, and anything else you want to be default. Finally save it as MaxStart.max in your default project folder. We actually use a MaxStart.max per project here at work. Since the unit setup is a little different.
Yeah I've restored the Maya defaults as well as trashed the .plist file (basically deleting the preferences forcing Maya to create new defaults). And the problem still exists. I'm 99% sure this is just going to be a glitch somewhere in the Mac version of Maya. It's just very weird that it worked one day, but then not the…
I think someone mentioned that you may have to set .fbx (and .obj as well, i imagine) to default open with "view3d"? This isn't something i've done. And i'm not entirely sure when i've started being able to do this, I assumed it was just default behavior added in an update sometime.
@pior So I checked into the different modelling weights, and just for documents sake in case someone else comes down this road so to speak, the default angle and face weighted option that it is set on, is in fact the best option out of the others. It's 'auto weighting' is at its best out of the box default. =\
i'm pretty sure exporting normals in obj is on by default in max so asking people if they're doing it wrong is redundant. Atleast it looks to be default for me. co-worker managed to export out of modo and it worked fine, so I'm going say its something with max's obj export :)