Gearing up for E3! Here's yet another RAGE gameplay video :) A bit shorter, but still neat :) http://www.gamespot.com/showcases/rage?sid=6316923&overridePid=939980
JamesArk - Hah, yeah i love Mass Effect, a big influence. Cheers! Here is a small update with the ship. Started modelling a basic version, its only 638 Polys so far.
Welcome to Polycount! First of all, please put Zbrush in your title. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use Secondly, use Technical Talk to ask questions about technique, not General Discussion. Thanks. I've moved the thread for you.
Very nice model. Huge fan of anything steam punk. Your model has given me some inspirational ideas for my steam punked character. http://boards.polycount.net/showthread.php?t=63567 Keep up the great work!
just for reference, http://www.sideshowtoy.com/?page_id=4489&sku=6363 http://www.sideshowtoy.com/?page_id=4489&sku=6389 those should help you with the details.
It belongs in the Pimping and Previewing Forums A little reading of the sticked threads could be helpful. http://boards.polycount.net/showthread.php?t=63361 Good luck with school and work your ass off!
hi all, i just tried a modeling technique where you put supporting edges into your lowpoly, to apply one smoothinggroup afterwards..(not optimized the mesh afterwards though) then i applied tileable stone textures on them. but i'm not really statisfied..lighting is crap without shadows. @ topic: most of the time you will…
May need to set the bios memory multiplier to 2. I'm sure you can crank the fsb on that up a chunk, thus overclocking. stock speed for 6300 is 1.86 GHz, 6600 is 2.4 GHz. Got my 6300 at 3.22 GHz.
Hi, Another daily update. Got some changes done on the ocean shader and got a first pass on the treasure chest. After my first post, polycounts where requested and now that the models are final I'm happy to oblige. So here goes, in tris: Anchor 1654 Rock Group 1905 Rock 768 Wall 990 Treasure Chest 1728 Island 2380 Palm A…