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Re: Old time telephone
Reply by
Samfisher84
·
Apr 2011
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3D Art Showcase & Critiques
No i ended up at a 512. ill probably use a higher rez next time
5 results
Re: Sketchbook :: Gagan Jain
Reply by
gaganjain
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May 2014
·
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Digital Sketchbooks
Shark Tris 458 1 X 512 Diffuse Map [SKETCHFAB]6e1655e1c3994ae8b8e9f6d2d9c20554[/SKETCHFAB]
Re: Light building nonsense, light map problems?
Reply by
Santewi
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Oct 2012
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Unreal Engine
Looks like your lightmap resolution(s) are at the default 32. Try 256 or 512.
Re: feathering decals
Reply by
Ace-Angel
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Mar 2012
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Unreal Engine
Too bad you're stuck at 512 instructions, so you're limited to an ubershader ;P
Re: low poly hands
Reply by
Blaizer
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Dec 2006
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Technical Talk
My contribution to this "hands thread", done using modo. 534 and 849 triangles respectively.
Re: Summer Work (Critiques Welcomed)
Reply by
medcalfw
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Jul 2017
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3D Art Showcase & Critiques
@lotet I was going to go for one 4k map for most of the vehicle and a 512 for the windows.
Re: Low Polyish Elf
Reply by
Showster
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Oct 2005
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3D Art Showcase & Critiques
k semi finished for now, 1* 512 map, 1*256 map (for head)...
2 results
Re: mikes art thread
Reply by
mikebart
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Jan 2007
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3D Art Showcase & Critiques
yeah sure, hope these help. Ive sized them down to 512 for the forums sake
hatgirl
Topic by
Marine
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Nov 2004
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3D Art Showcase & Critiques
two 512's and four 256's 5443 tri's wish i'd taken more time on the lighting, it's far too flat shading wise, i was just getting bored of it
Re: Texel Density, what are your rules?
Reply by
bitinn
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Jun 2019
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Technical Talk
it should be 1.2 x 1.2 x 0.3 (meter), I was trying to fit 256 ppm on a 512 texture.
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