How the settings react seem to have changed from the 1.1 I remember. An intensity of 60-70 for example now seems too strong with 1.2 Have to tone it down to 15 but even then things still look...different...? I dunno, hard to explain.
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Dang... 35 characters! That must have taken like 350,000 man hours! Oh wait... that's 168 years worth of 8-hour business days... That must mean this guy must have a time machine or a Hyperbolic Time Chamber! Imagine the possibilities!
http://pc.ign.com/articles/111/1119514p1.html Kinda funny reading that, cause I inherently play the 'good guy' in games; partly cause it's in my nature, and partly cause I know the 'bad guy role' never is as well designed as it could be.
[ QUOTE ] Mission failure! Your enemy has spider tanks equipped with 386 zetawatts of power, enough to vapourise ground and buildings. [/ QUOTE ] That's an awful idea, that wouldn't be fun at all. Try 'You have scored 0 out of 101 points' instead.
* How tall is a character? - UT3/UDK * This depends from game to game. Developers can freely configure the size of a character. A UT3 character is roughly 90-96 units high, a GOW character comes in at 160. from: http://www.hourences.com/book/tutorialsue3faq.htm
I reached the same conclusion. Its a precision issue of the normal map. the Flat area of the normal is not 128,128,255 but fluctuates between that and 127,127,255 Your solution did not work for me as add/subtracting didn't seem to do anything. What end up working for me was flattening the normal with a value of 2 (1…
I guess that the number of shoots depends on the quality of the camera, the resolution of the photo and the experience of the photographer. I normally take between 60 and 160 shots, but my camera is an old dslr with the autofocus a bit weary! Have you ever tried to make a model of a human face?
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165 pound female Great Dane named Marilyn. A 45 pound female fawn Boxer named Harley. Also, an 85-more like 90 pound now male brindle boxer named Guidoh. I have better pics around here somewhere...