Hey, I have a quick question about alpha blend materials in UE5. If a rendered pixel is 100% opaque, does it incur less processing cost, or does the shader still process all pixels equally since it's using alpha blending? The reason I ask is that I'm trying to optimize an object with a small translucent visor. Would it be…
Hey when you get down in the dumps what is each persons way of dealing with it? Crack-Cocaine? Meaningless Sex? Driving at 120 drunk? Base Jumping? Fighting bears in the wild? (Yea Im having a bit o fun with this)
You could try turning your phong settings down a bit on the left. Set the top to like 120 and the bottom to 80 as a starting point, helps to take that white shine down a bit.
Same :P I've had enough of MW2 now, it's just constant tubes or some speed freak runnin around quick knifing people with 120+ ping. I'm ready for something else.
doesn't look like a bug, looks like a space betwee the 0 and 7 ;) . would be nice to have some more standard shortcuts though, having to remember that poly 120 = :poly120: sucks ;) .
Whats the regular price of it? It says $120 now, until September 15th, if its really that good, and is really going to go back up a lot, I might snatch a copy of it before it does...
I feel like I can anticipate one of the new tools in IC.Shape 2.0. Anything to see a girl smile. From MAXScript menu, create a New Script. Copy and paste following code, then from editor menu Tools choose Evaluate All. You'll find the command in Customize User Interface... under category IllusionCatalyst Tools, named…
It shouldn't be too hard to get a new card. I'm running maya, max, mudbox, and zbrush perfectly fine on a Radeon 5770, which goes for between $120 and $140 now days.