Hi Eric, thanks for the help and willing to share your data! I will check out the 2024 file as soon as I have the trial installed! As for ShaderFX, currently starting to check out the Max help on the subject. Is there a big difference between OSL and ShaderFX? And can you recommend a good place for tutorials and guidance…
So, I decided to check out the code, to see if I could find the cause, and while searching I found that there is this osl present in repository: https://developer.blender.org/diffusion/B/change/master/intern/cycles/kernel/shaders/node_bevel.osl;26f39e6359d1db85509a0ee1077b6d0af122a456 /* * Copyright 2011-2013 Blender…
I did try setting snapping to fixed by 1024 and wasn't sure I could see the point? There is definitely some misunderstanding or miscommunication happening here that I would like to clear up. Now as best as I can tell this is your problem and solution: Modo's grid by default does not increase/decrease by the numbers you…
That's no problem at all :smile: I finished the script. I decided not to start from scratch, but in stead, combine the scripts. I will just quickly explain the new features available when using Layer Comps: You can set 4 option values in the configuration screen. These are the suffixes of the layer comp names. This can be…
Release trailer unveiled! Remember that The Mobius Machine will be out on March 1st 2024 Wishlist: Steam- PS5 - Xbox Series X|S Demos are available on all 3 platforms right now! Beta will be over next Sunday (January 7), thanks everyone for playing, the game will be much better because of you!…
personally I'd start with 1024 pixels per metre and use additional layers of higher frequency tiling information. If you're in unreal you can check which mips are loaded and/or which mip the gpu wants to load using one of the viewmodes and use that to determine whether you need to increase or decrease density based on your…
I am truly a beginner. I'm trying to get a hold of the workflows for creating models and environments For this one I want to use decals for all the details on the model, I think the best way to do this is with a decal atlas. The original concept is by Max Margarit:…
Well I don't have wireframes for literally everything sadly, but I do have some props in this scene uploaded individually with wireframe breakdowns! And you can check them all out here! https://www.artstation.com/artwork/29eo8A https://www.artstation.com/artwork/Jv5B4m https://www.artstation.com/artwork/QXkDZ3…
Hey thanks for the reply. The hands are separate elements/objects. I've detached them checked the scale, it's at 100. reset x form anyway,reattached them to the main model then reset xform to the entirety of the model to no avail. Could the hand topology geometry or pose be causing this (it's not the best). I can rig a…
This may sound rookie to people with more experience, I don't feel like a total beginner ...but there's so much to learn! I am in a phase of revision and working out a development plan for myself over the next year... To start, if you get a moment... please can someone clarify the following questions... RE: TEXTURING - In…