Wow thanks everyone! I really appreciate all the nice comments! :) It was my favorite gameloft project for sure. It was a ton of fun to work on! Something about painting on a 512 texture just feels right :P I should probably also clarify that only a few of the characters had super strict deadlines, I think most took around…
Gah, I accidentally hit Back on my mouse and it ate my long, well-worded critique :( So here's a run-down, quick and dirty: 1. Highpoly sci-fi corridor stuff is turning out well. This seems to be the best stuff on there, you need to make lowpolys and textures for this stuff and do it to the best of your ability. It will…
Still a very confusing topic for me but from what I learned is that most programs now, like Substance, Xnormal, and Knald all use Mikkt space as the tangent space calculator to bake normal maps. Maya and 3ds max use a different tangent space calculator to bake normal maps. If you are exporting a mesh from Maya/3ds max to…
Do you mind if I use this thread to post whatever bothers me about Blender as I try it out, Daaark and other Blender-users? I was trying out a 2.5 build last night (that windowing system is slick as shit), and there were a few things that bugged me, so I thought I'd like to hear the reasoning behind it, or any…
I would hold off, and take a step back and really look at what you have. Right now, you are building everything unique and not really planning out the scene. This isn't (and shouldn't be treated as) a single asset. This is a scene assembled from multiple pieces. Taking everything into zbrush and just sculpting is going to…
General thoughts on the site: - I'd delete Links/Home. You've already got your linkedin/youtube/twitter links as buttons in the header, wouldn't be too hard to put G+/blogspot/whatever buttons next to them. - Put your email address (and I guess phone if you really want it) clearly visible in the header and get rid of the…
Thanks for the kind words, guys. Junkie: great to read this sort of feedback! Shadows shouldn't be too application dependant, although 2008 64bit crashed on them in my case (or invalid shader), but 32bit was fine. Keep in mind 2010 has a bug where it doesn't remember the lights set in a shader when you reopen your file.…
Gav, I think you mean Crazybump here. Chaos, here is a simple way to look at it : Normalmaps are a way to add extra surface angle (aka, 'normals') to a game-resolution object. Some of that information can be very well extracted from a height map (where black is deep and white is high). This is what the Nvidia filter, the…
Before i critique just want to mention.. For years when posting anything art related i would never really give critique's or feedback (mostly due to my own self-doubt) but i feel it's about time i learn to show more of my own art and to not only take criticism but to also learn to try an give better constructive criticism…
[FONT="]YAGER seeks the talents of a passionate 3D Artist to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture…