I guess things are working ok. Install went good. Will see how much more performance I get out of Maya I've never lagged in PS so I guess that's a good thing
I took a little break from the character and did her weapon. I polypainted in Zbrush to get a good base. Colors are a bit off still, but I'll try and sort that in PS after baking. Cheerz
Dear Government, If you want less games about war, stop starting so many of them. PS: Games don't make violent people, violent people revel in violence wherever they find it. kthxbye
just some more images, of high poly and final topology. PS: I dont had a concern about polycount in this model, its not a lowpoly character screencast free photo hosting image hosting websites
"Clear my head" sort of PS sketch. Always so annoyed that I find environments much more relaxing than character paintings, since they're not what I find myself more drawn to.
Oh Yes thank you cause the title, fits better with Unholy nice. ^_^ But I'm new to PS I worked with it in the past but thats years ago so I dont know how to change the colour. ;(
Did you create the masks using DynaMask? Smart Materials cannot save PS-specific masks. If you used DynaMask, try running Photoshop as an admin once, close it, then run Suite to see if that fixes it.
Thank you dome1812 for the report, This is a known issue with PS & 3DO, and it can be avoided by setting 3DO to Topmost in the options dropdown in the SUITE toolbar. This is not an ideal solution and we are hoping to solve this ASAP. Thanks again, - Teddy
Ow..... Now I understand...... You think this is a bit "white". Ok, I'll see how this set go in workshop, then I remove the previous set and upload a new. Thanks. PS: My english is a shit =)
In the "advanced" panel you have to klick on the "pick" button next to the texture projection. Then click on the texture projection you want to use from the objects clusters. PS: nice to see another XSI user here :)