Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
If you are interested, click on this link: https://apply.workable.com/breederdao/j/3C2815151F/ or you may reach out to ali@breederdao.io and include the title of the role in the subject line. We are looking for a passionate 3D Character Artist to breathe life into the characters and citizens of the BreederDAO metaverse. In…
Lists can be many and varied plus dependent upon specialization as well which I'm sure you're attuned too. An abridged personal take, albeit generally as a hobbyist 3D Mechanical Hard Surface Artist, nowadays: - Soft skills Self motivation - there will be moments when what you're paid to work on will suck hard but needs…
@kanga Thanks! I've been working on blocking out some of the scene. I don't want it to be very big, and i think just want it to focus on the tree as a center point. I struggled with blocking out the scene in UE4 with basic cubes and wasn't really getting anywhere - then I thought about trying Adobe Medium. I have a Quest…
Highpoly doesn't need UVs at all. Uvs on a highpoly will only matter in Zbrush as it gives you a little more control with tools in Zbrush specifically noise maker and some of the other tools dependent upon topology. Most of the time as an environment artist I don't do that. As for which workflow works best for you is a…
Hey Marquis, long time no talk (George-Gera, AAU) In my personal experience, I would recommend that you try and run your models through an engine for lighting/shadows. UDK is free and full of tutorials. All you would really need is to watch the 'importing static meshes' and 'setting up materials' tuts, and you would be…
Also some new games' SDKs/modding tools are a bit of a crippled joke these days. Serious Sam 3 BFE is a nice example of such a game. It won't even let you export their stock skeletons for rigging and reference. WTF Also not all Valve games are proper for modding. Left4Dead 2 for example, has a BROKEN addons menu, broken…
College is cool. I'm of the crop that sees it as an important transitional experience between stay-at-home childhood and the realities of the working world. I personally did this weird thing where I majored in film and wrangled through humanities and sciences classes instead of studying art. Developing a game art portfolio…
I am getting mixed messages here. You say you want to do concept art but also asking about animation school? If you want to do concept art then you need to study fine arts at school or on your own. For instance, Paul Richards is a world class concept artist and is completely self taught. Art schools can give you the…
You gotta work it out for yourself man, The only difference between a Jr and Mid level artist in a lot of places is title and time spent working at the company, they expect you to hit the ground running and deliver work that will go into the project without needing feedback. There are few places who are willing to train up…