We've got one day here and not another minute To see the famous sights! We'll find the romance and danger waiting in it Beneath the Broadway lights; But we've hair on our chests So what we like the best are the nights Sights! Lights! Nights! New York, New York, a helluva town. The Bronx is up, but the Battery's down. The…
I would make the thumbnails all the same size, or only use one enlarged feature shot above the thumbnails. Also the differing number of thumbnails shows inconsistancy. Show a wireframe, a shaded, texture, and a render for each shot, and you would have 4 focused images showing the skillset in those areas for each scene.…
great to see you posting on the new board, pezz, it looks like you've really been boning up on your traditional skills, which is a great sign. i didn't get into oil painting until i was at college. i like the oils and the shirt designs very much; my only crit would be that on the oils, one of my art professor would be…
- The inner cylinders should have the number of sides increased to round them out. - The tiny edge trim detail on the arches makes me think this is the high poly version? But other parts seem to indicate this model is the low poly? Like Johny said if this is the low, do most of that tiny kind of detail with a texture. -…
Still having a blast faffing around :p Nearly done modeling the exterior, I'm now only adding detail that'll be observable and make sense to actually make. Probably won't have time for my dirt bikes, would've been nice but needs must since for me at least be little tight to UV, texture then render in engine so we'll get…
Hey all, I've been working on my indie game Silhouette for the past 5 years and it's quite nearing completion. The only thing left really is the dialogue and NPC animations. I'm a jack of all trades designer meaning, I can animate, just not exceptionally well. I bought a perception neuron moction capture suit, but I'm…
Hey guys and girls, my names Joel and I'm a 3rd year student at Teesside university. I'm looking into building a team of 10 to 20 students/grads for building a game in unity. I would like to get it on steam store/apple store. The premise Well it's a university project me and a team are working on fr our course but I want…
Project: Folk Tale ( Steam Early Access ) Developer: Games Foundry Freelance Position: 3D Environment Artist Skills Required: 3D Modelling Hand-Painted Texturing ( Diffuse, No Normals ) Your portfolio must demonstrate hand-painted assets. Strong texturing is preferred over modelling. Location: Remote, Working From Home…
About time I made a post I guess. I've been working on this game called Midair for a while now. I'm lucky in that I can show some stuff quite early on. We recently launched a Steam Greenlight campaign and a Trailer to go along with it. Not gonna spam the thread with everything I've done, that's what ArtStation is for!…
Hello everyone! As pretty much every year I took part in the Global Game Jam this year. We built a nice little pirate game and had lots of fun - it's always amazing to see what can be achieved in just 48 hours. First of all, the team: Valentin Klink: Programming http://klinkcode.com/ Kerstin Arnold: Particles and FX…