The Skin and Figure Mode issues were fixed in a product update. Here is the latest update for 2012. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=20740665&linkID=9241178
How do you reimport the corrected color map into substance painter from PS? Can you only do it by including the corrected color ID in the extra map import dialog at the begining of a project?
Hi, thanks for the comment. I was thinking of adding the storm cloud underneath the station in PS after everything else is done. Probably going for that as the bottom of the station seems to look like a tesla coil already.
PS: I'm struggling to find out why my Maya exports have increased the vert counts on all my assets...On a lot of them it's exactly double. Check it out here on the content browser:
PS. If I don't respond to any replies right away. I have a crazy graveyard shift type life right now. So I am asleep while the rest of the world is awake.
Pencils done for concussion grenade, and now will go into color in PS. My line work still needs some practice but I'm pretty happy with the outcome. After all, not everyone can be Feng Zhu.
PS I just realized I miss spelled the title of this thread I R GOOD SPELLERZ! Also WTF...anyone else catch that match today with riot vs the new AI bots?
WOOOOOOOOOOOOTS! love MGS... 3 is prbly my fav! apart from the first one on PS. Can't wait to see whats up in this. Maybe a youngin snake, Old didn't really appeal to me.
Atleast I can be assured PS isn't the problem! It has a lot of layers, 8 different materials with each around 5 smart materials for effects, It's also 4096x4096 which might have an impact
Nice start K rad, keep it up. Seems like you're going to be my competition after all :P Been thinking between Rengar and Zyra.... PS> Damn slosh, you are everywhere...