Wow, that concept art is very easy on the eyes, looks great! The alpha build captures the visual essence you were going for very well I think, but if you'll take my humble opinion; The small dark grey bricks in the upper half of the alpha room look quite small - I can't help but think of the poor soul that had to put them…
@Oniram - From medium and far, why would you want to see "detail". What details are you suggesting are lacking? You have amazing design sensibilities, so i'm not doubting what you're saying makes sense... I just don't understand, and I'm sure the OP and everyone would benefit from a bit more info. @inside - The structure…
I think this is a valid style for enviro concept art. I see that you have atmospheric perspective going on. A pointer from me would be to check your color saturation. You have atmospheric perspective but color saturation, particularly for your foliage, looks the same as it recedes (heading to the background). I think,…
Gonna go ahead and hop in here too. The real trick with critique is to just roll with the punches, even when it's bloody brutal. That being said...the brutal challenge here is the necessity of needing to re-trace your steps backward so you can continue forward along a stronger path. If you want to fix this piece as others…
no colin, damn you! edit: so i did a quick foot note pic for ya bud :) try 'em out, see what you think... just initial gut reactions of things to experiment with. two things though that i would say need to be changed are how the legs are turning inward at the bottom part. i would either bring this to be straight, or turned…
I may be totally biased twords the cartoony link. I startd playing zelda games when the first one on NES came out, didn't really play Zelda 2, then went straight to A Link to the Past. Imo link should always be cartoony, and a cell shaded link seemed to be the perfect way to translate that to 3D. I never owned a N64 and…
Hi NAIMA, The non-detail shot of the grass looks pretty good to me, better than any grass I've ever made (I'm not a grass expert either). The only problem I see right now is the repeating dots. I think the saturation of grass (or any texture) is really a property of light in the natural world, so if your scene is lit like…
First off combine your threads just post your props here as well and make your images larger at least 1024x768 or larger renders these images are so small its kind of hard to see whats going on. Your presentation needs work its hard to say anything about your work when you can't tell whats going on. For your…
Hi Usagi! Amphibians are usually cool as hell and yours certainly follows the golden rule It's not an overdone kind of character and yours is really great looking so far It's nice to see some clean and stylized skinwork too, I think it's something not to be forgotten (models don't have to look 100 realistic all the time,…
ElysiumGX: Actually, I've seen russian military gear designed like that, and I've seen a few pants in wal-mart with a similar structure. Biceps, maybe. She is a teenage chick... Kman: oh, thanks for pointing that out. That would be a pain while animating. I also might want to pull the pants up all the way till they…