I may be the wrong person to give advice since we're at a similar skill level I'd say. But I think our work suffers from similar flaws, and that's the texturing. On your Squig, the tongue, eyes, and the yellow circles on its head look like they should be shinier. I feel like it's skin doesn't have enough small color…
I'd focus on what you really love doing. You'll be happier and improve much faster too. If it's highly stylized characters, assets, etc. that you really love doing, go for it! I'd keep on really trying to dig deep and improve. I'm not saying being a generalist is bad, but you have to realize that your competition is people…
1: Has the artist stated their intent? i.e. Stylized realistic hand painted hunter, Post Apocalyptic Scifi PBR Environment, etc. This is the most important question IMO. Telling someone that the eyes are too big when they're sculpting a PowerPuff Girl is misguided and a waste of time. 2: What are the trying to…
Hey, realy like this piece. I did a real quick overpaint for how I'd handle the compo Currently the environment is to contratsy it draws alot of attention away from the characters. Check out games how the value ranges in environments are fairly limited. Usually Game releveant effects and ui are reserved for highest…
Definitely going to want to check out that link above for normal map stuff ^ As far as the diffuse texture itself goes, it looks good as a base right now. To add to it, you would want a nice build up of grime. Don't be afraid to get that bottom part really grimy and filled with soot. There should be, in almost a gradient…
Like everything, photos have it place in texturing and it is pointless/stupid to not use them. It's not whether or not use photos, is how and when to use them. Few examples: 1. All rocks/plaster/bricks.wood etc. are excellent candidates for photo source and generating maps out of them. Even most detailed sculpted normal…
As for specifics, I've got a fairly basic knowledge mostly learned from my college classes from the Art Institute of Pittsburgh online division, and from youtube tutorials. I'm currently getting more practice with Maya using Maya LT, what I can currently afford, but it's my understanding that it's basically Maya with out…
Well it seems this thread is kind of working out, thanks for posting the reviews all. Here's two more I picked up in the last few months: Megaman Complete Works / Megaman X Complete Works [ame]http://www.amazon.com/Mega-Man-Official-Complete-Works/dp/1897376790/ref=sr_1_1?ie=UTF8&s=books&qid=1281040001&sr=8-1[/ame]…
Damn! You've been giving me great crits, and I didn't even take the effort to see if you participated. Sorry for being such a deuce :) Anyways... I'd like to tell you my opinion on this image. First of all; great colors, I really like her face, since it actually has personality. Not a common thing in stylized art these…
Nice work and great layout of your website. Well done and I can tell you know what you're doing. The only major downside I see to your portfolio is that you have inadvertently pigeonholed yourself by choosing all modern/militaristic subject matter. Wether you know it or not a lot of companies won't take chances of people…