Hi there! The biggest thing I see with your portfolio just at a glance is that I can't tell what kind of artist you want to be. Granted, it's good to experiment with different styles and avenues to try and see where you want to go as an artist, but since you're telling me you're wanting to be a junior artist your portfolio…
I would say right off the bat, use artstation for your portfolio, i wrote a big article on it, but in general people hate wix sites and artstation is easier to see updates and save your work to collections. clicking on your link right now takes me to a blank homepage with no relevant info, and I have to click again to get…
Hi guys. I had some things to do IRL and had to pause a bit this project. When I came back to it, I decided to start over after watching some tutorials on using a modular workflow. The blockout looked alright but it was not really well thought-of for each piece. So this time I worked first on the texture using a grid…
As requested some of the textures I used to build the building : Those are still WIP and I probably iterate a bit more later on. Here are some hi-poly that I used to get my normals : @ leleuxart : The feeling I wanted to get at first is a kind of sunny clear sky "perfect day" mood. But I though about the night shot and I'm…
Great book on lighting principles: [ame]http://www.amazon.com/Digital-Lighting-Rendering-Jeremy-Birn/dp/1562059548[/ame] I definitely agree with the critiques so far. There were a few things in the pirate scene that also jumped out at me. The pirate flags appear to have been sitting on a white background, which on the…
Hey folks! Been a while. Figured I should update this. Over christmas I had some free time, and experimented with this project a bit more. I finally got realtime leg IK working more or less properly, but more interestingly, I tried modifying UE4's renderer to add a custom stylized toon shading model. Turns out that while…
This is actually a very viable question Beddall. And the answer is definitely something that I believe needs to be heard a bit more. About 6 months ago we had a few people from Epic drop by our studio to tell us about UE4 and their position on material layering was pretty strong: "don't use it unless you absolutely have…
@JordanN Hey man thanks for answering all these questions! I just stumbled upon the program recently and am really considering applying to it. I want a career in 3D branding/motion graphics, do you think this program would benefit me? I plan on learning cinema 4D on my own time as it is almost a must at this point for…
It's a global economy so if there's an artist out there who can do better work for less then it only makes sense to go with them. Patriotism and idealistic notions of fostering growth don't even factor into the equation. There are actually some really good outsourcing studios out there. I've gotten models back where I…
It can apply to different things, but I think the most common one is when you take any information from a model or 3d scene and then put it into a static texture image. For example, one could bake lights and shadows into a diffuse color texture, or into their own lightmaps. Another big one is baking normal maps, in which…