Alright, so I'm making an item as a TF2 contribution which uses jigglebones. I already finished modelling, texturing and adding bones to the model (in 3ds max), and it's compiled perfectly and works perfectly... Except for one problem - only one of the jigglebones seems to work (It has about 5 or so). The model is already…
Internet only made this more accessible, that's it, articles that try and add their own spin to this issue as if it's something more are just doing that. I expected better then PA honestly. Real classy also how they use the red-herring example of the COD patch and the death notes on that, when the two situations aren't…
I have been tempted in past taking a sabbatical and going to this school, it would be an amazing experience to do before you die. On a side note but in similar vein for anyone wanting a life experience. In 2005 I went with my wife to various martial arts schools around the world and also helped out at wild life environment…
It would depend on which 80% you're talking about. I don't think it's possible for a new app to compete if it only covered 40% of what's posted above (Maybe if it was priced at $50 or less...). Right now, the market has several high-mid range options, but there's nothing particularly good focused on the low end (ie.…
Here's a quick example. Excuse the bounce light being strange, my project uses LPV. Also this got a tad long. Sorry! Anyways: There's a trick to getting this to work, but it is very performance heavy and so works best in small scenes like this. Firstly you want to make a particle system. Making it have big, long-lived…
@James Ordner Even if u do not move objects,u might want to change the color or brightness of the light source,or u decide to move the light because u want to change the direction of ur light,or u do not like how the shadows have been cast.For each experimentation,thou shall rebuild.I can't stress how annoying that is.…
Rise from your grave!!!!!(again) So I had some work I was cleared to show (some) and a personal piece or two I did before I went on my whole art test//interview/relocation with Sledgehammer back around the beginning of 2014. Once that whirlwind started I lost track and didn't bother to update the thread. Now that I've…
I know this may not be the answer you are looking for but you could Try MODO. MODO is being picked up by more and more artists in the games industry if what I see on Polycount is indicative of anything. It is also much cheaper than the full price of 3DS Max or Maya and has quite cheap upgrades that are actually substantial…
U would always need artists/skills for custom works and a lot of custom assets are required for a game to look good,solid and authentic. When u use something over and over again,gamers can somewhat tell if something is derivative. I have read threads where gamers notice or suspect assets have been heavily reused or…
I'm a wee bit confused on what you mean over getting fired on the roofs. The roof in the concept drawing is open for interpretation as it currently is, it implies some sort of shingling but is not descriptive. I'd say being able to interpret a concept is important, and so is knowing when to change something if it will…