Fair enough :) Maybe organize it a bit more in categories in your portfolio once you've got more things. So if you apply in one for charac and in another for environment they'll just go in the category they want. It also depend of the type of game, support and company you want to work for. I remember and interview i had…
When you make a post asking for critiue and not praise. So people praise your post's title xD Thank you for all of your replies. This is exactly what I was looking for. I reached a point where I'm good enough to know something is off, but can't put my finger on what. Keep in mind, I just quickly sketched over in gimp, so I…
This the M-13 Raptor Sniper Rifle from Mass Effect 3. The model is about 90% done at this point. I've never played the game and didn't look at the cinematic version until just now. One reason for me to post now is to ask if I should add the scope on top of the gun? It's not in the concept art I've been using but its in…
Important ask❗-> I need your professional help. I’m a final-year student, researching the realities of augmented AI tools in optimising UE5 shader pipelines for large scale projects, specifically AAA scale. It’s the last home stretch towards submitting, and it’s important to me for everyone to have their say in; “Are you…
Can I ask where support for PSD files is on the list? Exporting, at least. Artists on the team here have been asking me what I know about it and I have no idea what to tell them. They are SUPER interested in using Painter to generate masks and then exporting those masks in an easy way...
What do you hope to learn from it? I ask because this is much like asking for polycounts or texture sizes in the sense that it tells you very little of practical use without a whole shit load of context to go with it. The problems with just having a number like 2ms are multiple 1 : GPUs work in a massively parallel fashion…
Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…
@Mant1k0re - A public version is planned, but I don't know yet when it will come. It will be similar to CryEngine's master material. I still have to fix and add a lot of features. It should be completely universal. Anyways, here is an update of the Model Viewer. New features: Rendering mode: - Albedo channel can be…
A fair few peeps have inquired about my workflows for this piece, So I thought I'd create a bunch of Tuts together in this thread. I don't often make tutorials since like every artist I don't think I'm good enough yet haha, however given the amount of peeps having asked, I'll try and give some helpful advice as best I can…
there is also antageo balancer http://www.polycount.com/forum/showthread.php?t=66268 it does a very nice job crunching down polies, it handles uvs very well and you can use several options to mask detail, also it can transfer the highres normals down to the lowpoly to have the surface normale resemble the highres data…