Hey guys so often my digital paintings particularly their values are described as being muddy. I want to rectify this but I have no clue as to what resources would be best to learn from. Does anyone here have a recommendation as to any sites or texts which cover understanding and improving ones use of value. I hope this…
Hello everyone and thanks for all the previous comments and support! Just wanted to keep you updated about Cghub We are still working on the website, here are some notes on whats going on: 1) 3d models library increased to 920K+ assets so far B) (almost 1 million!) 2) The main issue we are currently facing is website SEO…
Game engines work with triangles not quads/polys and automatically convert a quad mesh when it's imported, explained properly in Chad's link above (again look at any games mesh like the one I shared), you generally want quads for subdiv modelling and I guess some editing tools work better (blenders loop cut CTRL + R only…
Or something like that.. Anyway, quote is. 1: "I'll have a Ginger Ale" 2: "Certainly" 1: "Uh, actually I'll have a Scotch" 2: "Scotch" 1: "Single Malt" 2: "Yes Sir" 1: "On the rocks"
Yeah I did, but I have yet to use it. As for the subdevision levels the model actually has 5. I always retopologize my figures in Maya once I get to a certaing point of sculpting the figure and then I project the details to my new topology with subdvisions
I've been working on this game for a couple years on and off in my free time and decided to just finish it up. It's on Google Play for free, please let me know what you think! https://www.youtube.com/watch?v=yoTkxu-VvtM https://play.google.com/store/apps/details?id=com.fakedoorstudio.astrald
3D Environment Artist currently available for freelance, contract, or full-time opportunities. Focused on creating immersive real-time environments in Unreal Engine with a strong eye for lighting, composition, and atmosphere. Always pushing my skills further and looking to work on exciting worlds with passionate teams.…