Hello people and welcome to my first post on Polycount :D I have started making scene in UE. To be honest I don't know when I will be able to complete this project, but I will COMPLETE it and I will be trying to work and post as often as possible. WHAT I WANT TO ACHIEVE: a) CONFIDENCE BOOST - Remaking one of my old…
problem is going overboard with the normal map good example is UT3 and gears of war, there so over the top that it is easy to till that it is just a lighting trick if you look close. and i seen some games that have too much depth in a material than there would be in real life, seen games that have wooden trim or doorframes…
Hey Allen, Buckle up, reality check time. Let me first start off as I applaud your efforts. Getting a job in this industry is not easy, keeping a job in this industry is even harder, and not getting bitter or burnt out...well that's a whole different enchilada. If you have any sense...walk away. If you're determined to…
I totally agree about the bricks. I was thinking of maybe just having 3-4 different types of bricks from lightly scratched, with bullet holes and to outright broken whereby I mean half the brick could have crumbled away from weathering/combat. You make a good point about which Chaos demon this shrine is dedicated to also.…
Judging by the scale of things, I'd say your planks in the back ground are three inches long and one inch tall; not really practical at all. I'd suggest swapping them for desaturated bricks. I see that your concept has small planks/ bricks like that but it just isn't working in 3D. If I had to guess, those planks are…
Uploaded with ImageShack.us hmmm i used the darker blue on the cracks and a light yellow that looks a bit like cream. was trying to get a colour contrast to help the bricks pop out a bit more. i also went over the edge with a lighter colour and then smudged it a little. shouldn't be hard to see which brick. does this make…
The blue line intersecting halfway on the bricks to the left is really throwing this off for me, I prefer your treatment of the bricks on the right side in your first image, (the paint color change is separated by the mortar.) I wouldn't mind you tackling this direction either, it'd give your scene a more abandoned/lived…
I like the mood and detail of the scene. lol @ "non vegetarian food" sign Everything looks pretty used and dirty but the garbage can looks brand spanking new. I would add some dirt/scratches/rust to it. The left side of the building (looking at the first screenshot) doesn't show any bricks but the brown/white texture. I…
Hey guys, I am trying out some tileable textures in Zbrush and have come to a small hick-up. As you can see there is a brick missing from the top right corner. My problem starts there, I had everything layed out but i then started doing a render to see if it would be way to far out and unfortunately it was. I removed it…
Dang. This is really cool so far. Love the idea and the concept. Some of the sculpts are real soft. Especially the brick. Seems like you're just adding random details or noise and it's making all the bricks real soft. Go with with flatten or hpolish and smooth some areas out to harden them up. Also the copper metal and the…