@Nicodemaus thanks and as for the hair ill be tackling that next but i start with planes and kinda tuck and combine @alemja thanks for the draw over and sorry i guess i miss spoke my overall is 12000 but the character is only at about 4000 without cleaning and i agree on making sure not too much on the polycount b4 details…
I love u guys .really...........nobody ever explaind me issus so to the point and so well . Whenever I post in any other forum I either use to get blank visit without any comment or just 1-2 words of praise . But here at polycount ppl r so generous and helpful so thanx to all of u guys so very much for giving time for such…
Wait, why would it be rated NC17? Full frontal potentially puts you in NC17 range in the US, higher than the R rating, what used to be called rated X. In the US the first two were rated R because they were harder than PG and PG 13 did not yet exist. I haven't watched the first one in a while so I can't pass judgement if it…
Stylized mutant rat creature made in Blockbench. Created as a Minecraft-style boss inspired by Warhammer aesthetics. Focused on readable silhouette, stylized proportions and game-ready design. Open for freelance and remote junior 3D opportunities.
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
Hi all, I’m looking for someone who is good at retopology for human characters. I am creating a 3d animated project (not sure if this is the right place 😅) and, as I suck at it, I need someone who can do it so I can progress with the character modelling. If I could also get a few more character artists (at least 2) and at…
Hi, I'm trying to create shader for masking detail texture to multiply with metalness map.Her's my model with albedo, roughness and metalness maps on - no albedo or detail maps added at this point: I already have mix pass for albedo and now I'm trying to perform similar to reflectivity map. here's albedo part (it's working…
I would advise against that one. Typically when you see something like that it has poor primary parts that aren't listed. Motherboard, PSU, etc. These things are the backbone of your computer, and loss of any of them could cause damage to the other parts, but will set you back in getting a nice computer. Also consider that…