Hello everyone! I'm ready to shake off some rust and make a new thing! My goal for this project is to tackle some things I've never done before like a realistic likeness, diving into more scifi and really trying to improve my presentations with better lighting. I wanna try and mix cyberpunk with some baroque designs, as I…
Here is the thing, if some areas are getting too low poly count to sculpt, you are most likely going into detail too fast in that area, you should start out by getting everything in place on the whole bust before such polycounts are needed in specific areas. Here is a fairly good example of what I mean.…
Hi guys, so I have the honor of have a class with the well know Dan Katcher "The Father of Dragons" and after spending a few more hours on this I can show you the results of one class with him.I just wanna thank him and the Wacom team for share us this great opportunity about learning the industry and the pros outside,…
I don’t think it comes in 24gb, just 16gb. Which should be plenty for 3d art and modeling. It’s sometimes nice to have some kind of constraint rather than like unlimited resources so that you know that what you’re building is also optimized as well.
Hey @ddgurto that's a great update! The scene already reads much better, good job on that! In the first image it's still a bit unclear to me which one the focal point should be. is it the ornamental wall or is it the pillar. Currently the sun is shining on both of them separately. I'd try to have a clear indication where…
UT 2007, most likely comes out in 2007 right? So I would'nt put it as this years anticipated titles. Oblivion Front Mission 5 Neo Geo Battle Collosuem (I know I spelled that wrong) Thats it... Everything else has been so watered down i'm not lookin forward to it. FF12 battle system is wonky, plays more like vagrant story…
you could generate this with code or you could simply composite images. either way, the result will depend entirely on how you combine your gradients/distancefields/however you choose to think of it here is an example in substance designer. the maths translate 1:1 to any shading language and can be easily ported to code.…
My favorite movie of all time? Impossible to just name one, so since you're asking for suggestions I'll just name movies I absolutely loved that you might not have watched. Prince of Persia - New, and for me it's one of the most enjoyable fantasy romps I've seen since... actually it might be the best. Moon - I was…
tbh the issues in first post look like a triangulation mismatch between baker and renderer to me. put that turn to poly limited to 3 on top of your stack and use that to bake and rendering (in engine, or max) and as long as the tangentspace is synced (ie. MikkT) it should not happen like that. its a bit odd as it looks…