thanks for the compliment. about the winch, I might put a hook, but what I really want to do is place a sort of hook launcher right in front of the winch where that flat platform is, much like mounted harpoon gun if that makes sense? you know, the contraption that is used by whalers. The idea is I guess is it's useful to…
Looking good dude. The lighting in the latest screens really brings the scene together. I really like the crates, they remind of halo for some reason. They could use more work in the spec department though, they are pretty dull/flat at the moment. And random other crits: the barrel looks really nice but having the stickers…
Looks like it's coming along, but considering the nature of Juggernaut's character, I would expect him to be angrier and in some kind of dynamic pose. Seems like a 3D model of this character would be much cooler with his helmet on. The metal rings on top of his biceps look like they aren't actually on the arms but floating…
You've also got a bunch of loops that do very little, like those across the top of the hull In short, your polygon distribution is not very efficient. Also, you probably shouldn't be using as much floating/intersected geometry. The main hull with the air intakes on the front and just behind the rudders, all the way down to…
No longer working on this! Hey! The idea for this skin, Sphere City, is to combine the two flat "on-side" and regular old "on-texture" painting methods to create the skin. In addition, I'm thinking of focusing and using elements from retro-futurism. I'll be working on a scene. Right now I'm considering two floating…
@Wardana Frist of all great progress! You did some solid work there. I think you are onto something with posting the version without ivy. It looks better lack of noise on it creates a focal point that your eye can be drawn to. We are always drawn to contrasts. Not just in light but also in frequency of detail. So you also…
I didn't use hard edges, but I moved the cage manually to encompass the floating geometry. I'm not sure of what might have caused it since I never used this kind of projection. Of course I read your threads. Specifically the last one you linked had me wondering if one could avoid skewing by re-orienting vertex normals,…
im digging this char but the only urk I have is that her hair line considering where it is seems like she has a large forhead.....and also the little puff of hair on top isnt doing it for me....seems WAY to lesbo to me (no offense to any of you on here if you are) If your having it rolled up and being held it needs to be…
Hi guys. I'm a Unity noob, and a general coding noob, but I'm trying to jump into it. I'm trying to make this top down strategy game where you can switch between units and move with the arrow keys and mouse. The issue I'm running into is that when the player runs into the mouse it starts flipping around, which makes sense.…