Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
Hi! Perhaps I should have kept it more digestible, like: 'With an high to lowpoly approach, I would closer match the highpoly and improve the highpolys edges/shading'. But as so often with this 3D stuff, I find there's not an 'one and only way', but different options that can be combined based on the situation. And when…
Mirror mode is not a cure for a situation, when there is a topology mismatch or the mesh is simply asymmetric! I was very angry then I couldn't simply copy a weight of a specific vertex to memory but paste it to the arbitrary vertex on the opposite side of the model - max simply can't do that - the weight contains the…
Okay first of all...thank you for the long and very helpful explanation on the subject! I've read it like 5 times trying to understand everything and figure out how to proceed. A is not an option I guess for me at least :/ The process is indeed destructive and time consuming and I'm not sure it can ever be posed looking…
Backstory: It has been 2 winters since I last saw my beloved Belle, the news today has been utterly dire. What kindness I still feel in my heart has almost all but vanished. I feel the hatred and anger boil within me, what once was silent has newly arisen. I do not know if I can contain the monster within should the fate…
I am trying to teach myself how to script with Maya. I am starting with MEL and I am having problems with a more complex situation. I am trying to select all objects and delete them from the scene except for two objects that can be found on every scene. Those two objects can be found together on the same scene or…
- get unreal engine - download one of their sample scenes, and backwards engineer it - grab an online scene /w youtube tuts and work through an entire tut start to finish to understand the parts involved, FINISH IT. Dont even think about doing your own thing until you know your tools. - then grab some reference - avoid…
Exporting as FBX fixed the faceting. I tried the synced workflow but got... worse results. Now im really confused. Here are the two results both viewed with the same FBX in marmoset two and tangent space set to 3ds Max. A. Xnormal to Handplane. Baked with OBJ in XN as 16 bit tiff World Space (see link for why 16 bit tiff).…