Here is a video of what I've done so far, this piece is likely to change a lot and I would love critique and feedback https://new.livestream.com/accounts/2835019/events/3625236/videos/69907851 And an image of what I have so far (subject to change)
hmmm. The works good, but he should definately be crediting people. http://www.zbrushcentral.com/showthread.php?106297-Guardian http://cghub.com/images/view/707435/ also, pretty sure this is a Karanak concept http://cghub.com/images/view/697747/
This tends to be driver issues and not hardware issues, the Nvidia reference cards (blowers) have been solid for quite a few generations. This time around they seem to be calling the reference card "Founder's Edition" and charging $699. It now has some vapour chamber cooling, and certain power chips are above what is…
You can however still submit items to the Team Fortress Workshop that have a chance to make it into the game. You'll find the Polycount thread with all the information you could possibly need: http://www.polycount.com/forum/showthread.php?t=69164
First off, I kind of find your attitude a little condescending. Maybe it's sunday and still I'm a little drunk or maybe you just need to learn some more about something before you start bashing it? I think you need to wrap your head around some of the more technical aspects of creating animations for games.…
Here's some hand animated fire and smoke for you to look at: http://vimeo.com/102174212 http://vimeo.com/69655340 http://vimeo.com/69655339 http://vimeo.com/35849559 http://vimeo.com/35849451 Good resource: http://flashfx.blogspot.co.uk/
@Bart. i just use the ShinyDark shader i saw on the forums about a year ago. its in the pcWiki now. but ill link u the thread. and as far as render settings its just Mental Ray with Mitchell filter type. and 4min 16max pixels per sample to account for the small detail. http://www.polycount.com/forum/showthread.php?t=69829…
http://anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4 and this one... not confirmed.. but interesting as well.. http://www.vgleaks.com/durango-memory-system-overview/