Hey thanks man! I have been doing that tho, I'm not sure why it doesn't seem to work for me: lemme try again ARGHHH! Why doesn't it work?! This is exactly what I just did, I've included spaces between the link and the IMG tags for this example cos otherwise I'd just get the above "X".…
Thanks for the comments all! :) I'll adjust the size of the back of the skull to try to give it a more realistic proportion. Just finished rigging it with a biped and putting it into a simple pose. Polycount is currently 4300. Here are some updated pics: And as a side note, I thought the hairstyle was an odd choice as…
I think its important to understand that even though this article tries to make it sound like a crisis is around the corner that is simply not the case. It was my understanding that with out current usage - which is extremely high - we would have another 50 years before things would have to change. I actually seem to…
I was considering that, but couldn't decide which edges to bevel that wouldn't make all the non-beveled edges stand out...which led me to try beveling most the edges. That shot up the polycount too high though. So I settled on no beveled edges on the low poly to keep it really light poly wise. I'm still open to some…
smaller update, nothing important to show really, but thought I should post anyway. The electric transformer (726 tri's, way too many for an object hardly showing, the four screws ate it all) has a 512x512 color & spec as does the radio box (360 tri's). The metal plating (434 tri's) has a 256x256 color + spec. Hopefully…
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…
...aaand here's a model of the revolver she will carry. still workin' on the texture. it's one freudian firearm. 437 polys. the texture map is 1024x1024 now, but i might downgrade it to 512 since it's not gonna be that big on the screen. here's the concept sketch, with a raging bull for comparison
You're already showing an improvement. Most of your problems are coming from just not paying close enough attention to your reference, at the moment. Here's some awful scribbled paintover stuff: http://i8.tinypic.com/43o3vo0.jpg
I don't understand this crate. How does it work? You should use some sort of concept. In fact, quit dickin' around and make one of these: http://images.google.com/images?um=1&hl=en&q=shipping+container&revid=433142651&sa=X&oi=revisions_inline&resnum=0&ct=broad-revision&cd=1