Okkkkay, so I think i've found how you can sharpen your shadows. Here's a list of things that will help - - Ensure your light map is high enough 512x would be good. - Under world properties go to Lightmass -> Lightmass Settings, change envrinment intensity down to about 0.5, this control the brightness of the light outside…
I've killed so many gobs, no vault portal yet :( Have gotten 2 Gifts tho! Waiting for set shoulders and another Flying Dragon! What I said about 2h before is wrong, ohhh man are they strong now. I don't want to dual wield on my monk, don't think i'd have the same speed as i do now. Fun! trying a different build, with no…
I like the newest walk, much improvement. I agree with slip about the contact. The toes aren't connecting as fast as they should. Right now it looks the toes are making contact as they move their way from the down position to the passing position. It might be helpful to bring the toes down a lot sooner before sliding the…
Make sure each frame is a multiple of 2, so, a standard texture size (ie 256x256) I normally have all frames in a folder, for example 001.tga, 002.tga. Then use photoshop>automate>contact sheet II This will open a dialog to create a contact sheet. You should navigate to your folder containing your frames. you'll need to…
Ah I see, I was having problems with dynamic shadows popping in and out in UE3 as well. If you move too far back then they will just disappear right? Anyway, I found that changing a value in the UTEngine.ini will take care of this little problem. If you open up the ini file and go to the section that has…
http://www.zalman.co.kr/eng/product/view.asp?idx=110&code=023 I got these, they are real 5.1 headphones (no emulation). The surround sound is quite good (although not perfect) and the general sound quality is good enough for normal music and gaming (don't expect high quality headphones for music listening though). Comfort…
Hello Everyone, We have a New release of Volume-02 GYM Equipment’s asset pack on the unreal marketplace. Transform any space into the ultimate workout haven with this versatile pack, perfect for any gym or fitness area. All props are inspired by the real world and feature 4K PBR textures. This asset pack collection is…
Shader Forge Beta 0.21 / 0.22 now released: There's now a button available in the top left corner of the shader preview, to take a screenshot of the whole node tree Fixed a bug where some setups leading to the UV channel of texture nodes would break Fixed a bug where normal maps didnt respect the normal quality …
The utility hits those two buttons for you and it applies a modifier and screws with the pivot, two things I don't like. If it works for you, great. I just think it's over kill and causes a few unnecessary steps, like having to collapse the stack or realign the pivot. Slightly longer answer: Each object has a transform…
You've got some great points ( and a great painting style also ) and I'll push the saturation and Look into fixing the brown pavers spec. I forgot to post the ref shots I've been looking at before. Here's some I've been using to fit my stuff into a D3 kind of style.…