http://www.bit-tech.net/news/2006/02/13/half_life_2_episodes/ I actually kinda like this idea, as long as the amount of gameplay you get per episode is relevant to the cost, and a decent helping of original content.
My new environment challenge for Youtube channel. Created in 90 min and rendered in 13 min on 2*2080Ti with 20 000 samples and noise limit = 0.005. Resolution - 1200*2250px Making of coming soon...
Hey , finally some updates , been busy lately . So here is a steam animal gun I did at school. It's about 15 000 triangles , textured entirely in substance , and render in marmoset. PBR render.
Fingus: did what you said. And Mudbox came up to 50 million polys without any problem! hmmf.. Maya is where it is pissing me off. Cant even handle 50 000 polys :(
As low as you can while making it look good. http://www.rsart.co.uk/2006/11/20/how-many-polygons-in-a-piece-of-string/ http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/
Ferg I'm going to tag that when I have some free time. In the meantime, heres two tickets (I still have many lady sketches to offer): (from polycount generals 2006) (2004)
http://download.autodesk.com/us/3dsmax/2012help/files/GUID-82722323-100B-4711-A01D-8A87EB53DD9-406.htm Add an Edit Normals modifier. Select all the normals. Press the Reset button. Collapse the stack.
[ QUOTE ] That guy needs a really big sword. [/ QUOTE ] Then... I did it... G3K show me this old 2D concept he did for inspiration. click -Sel Illumition : 100% - Polycount : 506. - Diffuse : 512x256
I think that's the key, it's all about the judges: Art is subjective. Picasso's "Nude, Green Leaves and Bust" has fetched $106 million at Christie's in New York, setting a record for a work of art sold at auction...
I feel like I'm learning WAY more about this guy than I wanted to, but either way: http://www.marilyncarolyn.com/2006/07/one-red-paperclip-guy-lands-in.html Funny stuff