It's a very complicated issue, but here are some things to consider: You have 2 types of investors, "Angel" and "Institutional". Angel investors are usually high net individuals/groups that invest money into your company in exchange for stock/ownership in the company. More Rarely, they will invest for royalty or ownership…
Not sure if I am the best fellow to be giving advice, but I shall lend you some. 1. Don't be afraid to have a messy sketch book to get your ideas out, you don't always have to show ideas to everyone and not every sketch has to perfect. 2. Draw constantly, and do circles as warm up sketches loosens up the arm 3.Invest in a…
I'm surprised he stayed as long as he did. Once the market moved to hardware that updates once every decade there wasn't much room for someone like him. Carmack is a guy that likes to set up new things and invent. The limits of the industry only let him do that once every 5-6-7 years. The PS4 and XB3 just caught up to the…
Some quick crits on the portfolio in it's entirety: 1. The portfolio page should be the first page you see, not some superfluous splash page. 2. The thumbnails are too small. 3. If you're going to write about games you've worked on you should at least show an image or preferably a video in my opinion. 4. Make more renders…
baking in Maya works perfect as long as you do everything correctly :D Normal maps are fickle. 1. Got to have uv seams on any hard edge with enough padding and a hard edge on any uv seams (sounds the same but kinda different lol) I use a script that auto sets the edge softness and then if there are any big planar faces…
No, it's all mostly still there in 11, sadly. At least 11.4, which was the last time I used it. Deleted a keyframe? Can't undo! Ever! Moved a keyframe? Same deal! Modified anything in a numeric entry box, slider or material? Non-undoable! Spend 30 minutes hand-selecting polys due to the lack of selection tools only to…
Well it was more around 7 months that counting the review *I did every 3 months* I have my playlist setup as my review section there a full month of review in there now like 100 hours use to be like 10-45 hours when I was doing reviews but most of it just useful information such as name your model this way when rigging it…
1. Turn on snapping and do pretty much the same thing (grab the axis handle and mouse over the vertex you want to snap to). 2. Enable "Multi Slice" in the edge slice tool's properties. 3. There's currently no select by angle built in :/ 4. Drag the item you want to align to the item you want to align it to (either in the…
Sat down and I thought I would experiment with normal, AO, and displacement baking within Maya through Transfer Mapping. Was interesting to say the least. Here is a quick writeup for future reference for myself and to explain my process to see if I could get some feedback if I did something askew! Thanks for checking it…
I think there many good tips here. I started in school with some friends, we played quake and counterstrike alot and most of the maps bored us. So i decided to make new maps - with the maps there come new textures, new objects and so on. I think its a good start to realize what did you inspire, what would you change or do…