i dont think its cg at all, he got huge for bronson, below is a pic of him going to the set and posing with a fan: and this is his physique from Bronson, apparently he was doing 2500 pushups a day to achieve this beefcake.
hey mate. im no modeler but i think i can still help u :) so first, u should either go here http://www.dota2.com/workshop/requirements/Juggernaut and download the model files as well as getting the information about his slots. if those files there are anyhow outdated u have to export the files from the game. (but i think…
Going back to March's build fixed that issue, but now I have a new one and I've been pulling my hair out trying to figure out what's wrong. I really need some help here from you UDK experts who might have seen this before. I've build a simple modular wall piece 96x96 with a tillable texture. It's on the grid and everything…
That is DisplayPort. It's a format commonly used for very high resolution monitors (2550px, 4k, etc), mostly for 27" and higher. I like DP a lot better than DVI, it's not as big and clunky and you don't need to screw anything into your GPU.
How Ready at Dawn made one of the most visually impressive titles to date while doing games for Vita previously is simply astounding. And man that weapon texture at 16:10 here are some pdfs i saved from past siggraphs, link below for anyone interested (+ some random ones tho, take it or leave it : P ) 250 MB…
I took a peek at the page source, and it seems like the turntable is done with a simple javascript rather than flash or quicktime. I'm thinking it shouldn't be too hard to work that into a portfolio website. $(document).ready(function(){ var images_array = new Array(); var current_pic = 0; var is_drag_binded = false;…
Screenplay Writer (art painted in words, yeah?) Iron Man 3 director Shane Black wrote Lethal Weapon when he was 24. Sold it for around $250K (he's first sale). Pre-internet you really have to move to LA to get in the biz. But now it's possible to get discovered by just joining recognized writers contests online. Can't…
It doesn't have to be the same, but make sure that your texture sizes are powers of two, that is 32, 64, 128, 256 etc., otherwise they wont be streamed. You can use texture sizes like 1024x512 etc.