id be happy to share the files, but I'm not really sure of any convenient way to transfer the scene itself, even compressed its over 250 mb. the obj's are easy enough though. here are the obj's https://dl.dropboxusercontent.com/u/170692477/dino.zip i was also only able to export an obj of my mesh at its lowest sub div,…
My first submission for Dota 2 - I can finally take a breather... http://steamcommunity.com/sharedfiles/filedetails/?id=253218038 https://www.youtube.com/watch?v=MNruUBG0jZg
Eh if we're posting pics Just a load screen, but it's a badass load screen. The overall quality of the visual style in this game is just mind blowing. Simple and fresh. If you're itchin' for more spoilers here's the best link for now: http://www.teamliquid.net/forum/viewmessage.php?topic_id=254372
for the next gen stuff the polycount isnt that important as it was before. the drawcalls are the problem. you should always imagine what your props are for. its a first person? its a third person game? its a hero object? this all will cover the polycount you can throw on an object. to give you a number: for current next…
wow, thanks for all the comments guys! I swapped out the kinston SSD for a crucial one (256gb) as it was about £75.I also upped to an i7 and upped the graphics card anyway. Switched out the noctua cooler for the one recommended too. Thanks for all your help again!
I didn't even start last time because I couldn't raise the difference between the student loan and the final fee (~£2500). So I didn't actually pay anything. I've looked at iAnimate, and sure it looks good, but unfortunately they aren't seen as 'accredited' by the UK govt. so I can't get a student loan for it. AM is…
Justin is right. I don't know what your plan for the building is, but you could easily create a 1024 texture with a few 128 or 256 horizontal tiles and then a 512 horizontal tile. Or you could also make multiple standalone textures and have them tile just horizontally, vertically, or make it square and tile in all 4…