!.: F2, F3 and F4 toggle between different Viowport Settings...F2: toggle between shading selected faces and only outlining selected faces, F3 toggles between Wireframe and Shaded, F4 turns Wireframe for Shaded Display on and off. 2.: When you just press the button for e.g. Extrude , you can click on a face and extrde it…
Lookin pretty good. Some general portfolio advice: 1) Get some information on those screenshots. If it is in an engine, throw that logo on there so we know it's real-time. Wireframe shots? Get some tri counts on there. Lets see some texture flats as well. Put your name and portolio site on each image in case someone…
So I have done some tests and as you suggested SuperFranky Maya LT can handle a fair bit. I have my model in and the detail is looking great after a 20% decimation on it before exporting from Zbrush. I keep getting these black area's on my model though and I have no idea what they are or where they come from. Here is a…
The basemesh is a 3D scan import, as you can see at the wireframe it's really messy and difficult to get for example the eyes really smooth. I can't show you the base mesh because it's property of the 3D scanning company but it's similar to the example tools in ZBRush and then I refined it. It's an exercise to find my way…
Before you take these into mudbox or zbrush, could you show us the wireframes? Reason is, it's very important to have even quads across your model. If you have rectangular faces you'll get weird distortion with your sculpting. And for armor and weapons you can do a lot of the high-poly work in 3ds max. Then just do details…
Thanks for the comments guys! I didn't even release that the first character's eyes were too close... I'm still having trouble seeing it, I was working on him for quite a while so now it's really difficult to spot errors. I'll definitely keep in mind the eye problem for my next characters, think I might edit the geometry a…
So spend some time learning again today. Trying to use more bevel for the edges and less smoothing to keep the count a bit lower then my usual earlier models. If you look back in this thread at first i made a simple couch and table with 41K+ faces. And now i'm here. I started to just make a quick cyberpunky style…
Start fresh and try working towards an extreme version of the effect you're after, and then tweak it back. By that I mean punch a transparent hole through the object with the Layer Weight and the ColorRamp nodes, because if you can't even do that then you know the nodes are wrong. - When mapping a scalar value with the…
Hey there, sorry you didn't get any answers so far. You got some interesting pieces, really like the robotic woman. Pretty good work on that one. I'm pretty shitty at men anatomy but I would say that there is still job to be done on the male model and that he definitely need a beautyshot from head to toes without…