I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes: If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. If I delete them…
I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes: If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. If I delete them…
So, I'm flying to Montreal in a Week to finally start my first Job in the Industry. It has been concluded that shipping my PC in it's Full Tower Cooler Master case would be more expensive than simply buying a new case once in Montreal. So, I will be disassembling my PC in a few days to prepare for the move. This got me…
After asking a friend, I finally found a solution: -Apply the lattices that makes the end thinner and the one that bends the end -Choose a face that is rotated at a good angle before the rotations start falling apart -Add a transform orientation for the face on the top middle -Select an edge on the bottom loop if you have…
the shadow node requires world space position and normals to work. to get world space position you need to convert height into tangent space normals (easy) and transform those normals from tangent space to world space. This requires that you bugger around with 3d matrix transforms - you can build nodes to do this in…
But their transform node does allow to to change the pivot point and scale/rotate from that point. You don't need more than the basic Transform 2D node. Cropping and slicing are done easily with things like the Transform 2D node as well, using pretty much the same exact controls as PS, but in a non destructive manner.…
Game Title: GRYPHON: the Prophecy Character Name: Alkia Race: half-demon / half-human Story: Alkia is starting to turn full demon, but wants to stay human is told that he must kill the demon king in order to stop the transformation and fulfill a prophecy Powers: he is able to wield magical spells while in his human form,…
...or read the previous post in the thread that says: [ QUOTE ] to do this go to the ... utilities panel... (i think that's where it is).. you might have to click that little "..." button to pull up a list of other tools. Find that button and use select your weirded mesh and reset it. That should solve the bizzarre angled…
Hello! Introduction: I've been wrestling with the problem outlined in the title where I have a long animated sequence of a character comprised of many parts, rigged onto a simple skeleton. For the record, I did not build or rig the model, rather I had it commissioned for the project I'm managing. At this point, I'm the…