I have spend the last week working on my first environment scene. It was a lot of fun and i got to try quite a few things i have never done before. Although im not happy with the end result it was good practice and I feel like I now know quite a few things that i will do differently next time I do something similar. This…
I feel like this is supposed to be a really straight forward procedure. What are the conditions in order for this to work? I'm just doing in Maya 2017: 1.select UV of the UV I want to merge with context menu > UV > drag and select all UV vertices in UV editor 2.select "UV Sets" at the second to last menu option in UV…
Hy! In 2012-3 max already have mouse settings (Pan/Zoom/Orbit change), but where i find in 2009 max? Any way to change this? (in my mouse was 3 free butoon, maybe set them to viewport control).
Hi everyone, does anyone here know why this could happen? When I texturing in Substance Painter everything is fine, but when I export PBR to Blender, why does this happen? The seam is ruining the shading. But in substance everything is fine. This is the Substance Painter setting when I want to export to Blender.
Some images from my newest texture set I'm working on. This is a dirty metal sci-fi looking texture set. All textures are modeled in 3ds Max and textured in Substance Painter, screenshots are taken from Substance Painter on a flat plane.
Hi guys, Michelle From has a set piece to download now on her page. It's a grassland field with a temple in the background, so if you need to spice up your animation scenes with a nice background/set, then have a look. Link here: https://gumroad.com/l/setpiece
Hi guys, Id like to share with you my first set of items to the workshop. Im new to Dota workshop, was wondering what were the technical limitations and what was possible in term of customization one thing led to another I found myself starting this set a bit spontaneously. [FONT="]Ill soon have a bit of time to do…
Engine Room VR is looking for a freelance artist who can rig our characters faces to be used with Rokoko's Face Capture software. The artist will have to be able to setup our 3D models face so that it can work with the standard Apple ARKit 52 Blend Shapes. We are currently using Unity 2021.3.5f1 LTS. Pay is negotiable and…
Most importantly, set the amount of 'Instances Per Cluster' to a power of 2 value and increase the cluster radius until it won't affect the cluster count. Otherwise lightmap memory gets wasted which also increases build times. With large amounts of foliage you should be really careful about your lightmap resolutions and…