This will save you hours of frustration. There is a lightmapping issue in UE4 that can't be resolved no matter what you do. It means modular seams on clean pieces will give shading errors. No amount of fiddling with lightmap UVs will solve it. It's a known limitation of the engine and is stated by Epic. Another trick is…
My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…
It seems the particle system strains out anything that is not geometry. Things I tried: - Linked a light to a cube, only the cube came out of the emitter. - Grouped the light and the cube and selected the group to come out of the emitter, only the cube came out even though it let me select the group AS the particle, I had…
looking cool man. I did a quick lighting paintover for you that might help sell it as night a bit more. the main thing I did was tone down the overall radius of the lights and put a but more cooler hues in the shadows/ambient. right now its too overpowering orange I think. hope this helps a bit.
not sure what's going on here so I'm not sure what to search for, but if anyone could point me in the right direction to clear up the artifacts on my surface (A somewhat large solid) as well as the light leaking underneath my fence piece which is pushed into the ground.
Wow this just keeps getting better =) The archway looks really good and more realistic now. I like the building at the end of the street, I can almost see vendor market style stalls down there. I'm not so sure they do that anymore but since you have a pull cart who's to say you can't have fish and veggie stalls =P Crits:…
Thanks for the responses everyone! Thanks Eric! :) That's a great point and it’s something I am learning now. On a positive note, I am having a lot more fun now that I get to work on my own things, even though I am making negative money doing it lol… Zetheros, I still don’t know how bad it is. I just interviewed for a few…
So i've started customising my Maya 2011 interface to increase my productivity and i've noticed i hardly use any of the default right click functionality - basically only the component select and the top and the assign material (although i could probably live without that tbh.) is there a way of editing it so it only shows…
Please allow me to add. There is a bright side and a dark side to the picture. I know that the side where the light hits is the brightest, but why is there a mix of bright and dark sides? If the bright side is next to the dark side, it would seem to be brighter. I think one reason is that there is not just one light…
It looks good so far. You probably havent had much time to mess with the lighting but right now its not doing your piece any justice. It looks like you have environment fog turned on and its set to brown which kind of kills your silhouette. Im not sure what type of setting youre going for in your final image but at the…