Dumpster spec needs some love man. Stickers / posters / plaster and metal should read differently. The two materials have a lot of potential to make it look great. Not sure I'm diggin the total metal tops. Though I've seen dumpsters like this, the traditional plastic tops add nice contrast (both in color and material…
Hi everyone, I finally decided to create a thread showing my progress on
my Final Year Project for University. I really wanted to create something that
was architecturally beautiful and had historical significance, so I’m I intending
to create a 3D recreation, with additional storytelling elements, of the Victor
Horta (a…
Also tell me what my owl avatar represents, now I gotta know. Probably a religious (the scary word) conversation that i hear on certain sites we should not be involved in, wasn't it a rule here once? lets just say it represents the wrong side. Symbolism does matter its all over everything and if it didn't mean anything…
Looking good! The quarry piece is really crisp and nice. Good composition, too. But I've read that its possibly not a great idea to use megascans for portfolio pieces like this because it calls into question how much you made. More breakdown shots might help? Im not an environment artist really so I dont know how much…
@alytlebird Keep up the pace, you're doing really well! There really is quite a bit of work on this environment to do, keen to see you get some props in! Today I had the dumb thought to put the roof, the alternative wood plank wall texture, and plaster texture all into one trim. That turned out to be more of a headache…
Alright, long time no update! The factory I am working with had other orders lined up but things are freeing up now. We started the prototyping process for the paint - we went through iterations already, as the first pass looked too glossy. Now we are using a slightly different material, looking more like a fine arts…
... Those are not the results I would expect in-engine. Where are you putting your spec maps...? Just in a spec slot? Which engine? Show the shader setup if applicable. EDIT: Yep, something is wrong here. This is the result (expected) I'm getting in Toolbag2: ...A weird peach color plastered on top of metal. Which, I might…
A more simple explanation may be your seeing alot of gritty textures because your playing gritty styled games... Artist A wants to work for studios B,C and D. Those studios make such and such games, those games most likely in today's current market have an artstyle of gritty, dirty, worn down realism. So they make art in…
you have a very wip array of stuff on here and some really good work But... ...i don't feel its laid out very well....and some of your models are hands down better than the others....you need to refine it down into your best models and get rid of the ones that are not up to par. id personally get rid of the photography…
Sure. Ask yourself if you can look at the material by itself, without the context of the models/scene and be able to read what it is made out of? Its difficult to define clean materials. The temptation is to leave it plain. Preferring clean environments is fine, but even the cleanest things in real life have variation. Do…