Hi. I am creating the game on a fairy tale A.A.Milne Once on a Time Engine: Unity3D. Short description: Adventure, width line script. It is a fine story. Player will be interesting, to know, what will happen further. Hi will be able not just to go throw the story, but to walk in the world and will be have some sort of…
...to all the indians [and pakistanis] on this board. 60 years of freedom yay! i'd like to see what u polycounters think of india, particularly if u've visited. what you think india could do better this time around etc. etc. be honest. oh, and all u guys in canada, watch Omni 2 at 8pm Eastern Time. i'm gonna be on the news…
Well the scale shouldnt be a problem, because you can rescale depending on your project scale in ue4 right? I think the common workflow is to generate everything in the landscape generator. You have quite alot of freedom in there where you can design it already with gameplay in mind. Not sure if you can import a mesh from…
Holy shit that bake came out really good, even though I think there's a bit too much geometry concentrated in tiny places, I see a lot of useless loops as well, you could have worked on that much more regardless if you had freedom in your budget or not. I'm very curious about that whole procedural texture thing, I'll be…
In my general experience... (There are always exceptions.) Big studios pay more and have better benefits. Smaller studios have more freedom with projects. Smaller studios provide more ownership of work. Big studios usually have more red tape when it comes to moon-lighting/freelancing. Big studios have more specialists.…
Fair enough! it's 3D sidescrolling (2.5D or whatever people say) rocket/thrust game. Inspired by a game I played on my Amiga as a child R3 mainly. Low-poly aesthetic due to my lack of skills. No textures also due to lack of skills but makes for relatively small download, everything is just colours and roughness/metallic…
i feel retarded--didn't give much info did i? my mistake. i'm using modo. the "problem" is that i'm just wondering if this is a good concept to use--i grabbed it at random, kind of. when the concept artist hands you a drawing, about how much leeway does the modeler get? ie how much freedom to add/subtract to the design?…
Bigjohn, the more i think of it the more i think it's posibble, for games with fixed camera angle like resident evil 1. 3d games not necessarily deed camera freedom, in case like Diablo 3, it can be used to create even more handpainterly looks. I was thinking something like SF4 opening [ame="…
So I have decided that I would like to do a recall animation. As a League Player I have always been a huge fan of how creative the Recall animations are! I think it has the most creative freedom and offers me the best choice to do something really fun and interesting! My next step will be thinking of a character and what…
You may like these: Beck: Mongolian Chop Squad Black Jack Blue Submarine No. 6 (The CG parts looks terrible) Freedom Last Exile Overman King Gainer Ocean Waves Roujin Z Spirit Of Wonder (the first of the two OVA) Tekkon Kinkreet Tokyo Godfathers Tokyo Magnitude 8.0 The Wings of Honneamise Usagi Drop Xam'd: Lost Memories I…