regarding the advertising thing: dotacinema and the like are a very important part of the dota 2 community. Valve has expressed that they want to basically monetize the ENTIRETY of the communities that form around their games - and I don't see anything wrong with somebody like Sunsfan using his position and his viewership…
yes! this is what i'm talking about! love the contrasts! maybe you shoudl add some broken pipes or a bit more props? make it feel a bit more broken/damaged. Really depends what your going for tho.
Lighting is kind of cool but I feel too uniform, if you want this to be creepy you need some dark areas, perhaps broken lights and where they aren't broken some subtle fog effects. Digging the eggs, nice work :)
The broken glass right now just doesn't have enough geo definition. It's very cartoonish in how it's broken. Don't be afraid to use more geometry to better define it. Either that or just use a texture w/alpha like Leo suggests.
most of the models on screen are already unwrapped, shy of the broken pillar on the ground. most of the materials will be stonework, i also plan on some snow blowing in from the broken wall. crit it up: dont be shy fellas, i can take the hit.
this is looking really good reminds me of left4dead, the only thing i think would be better if the chairs were more broken up, like some turned in different directions or a couple of broken ones. But over all its looking killer.
I use Dvorak thats is annoying. I thought the software I using was broken as I couldnt ctl z at all, kept switching between dvorak and asdf, dvorak worked the other didnt, took ages to work out that the z key was broken.
Which is really, really strange and backwards. Organics that are generally soft and mushy can handle broken tangent space more easily, while precise hard surface work suffers more from broken tangents(steeper angles accentuating smoothing errors etc).
Looks like shattered UVs. Common issue that was fixed with the Guruware exporter, then broken again once Autodesk put it into max as a default exporter. If you have a file before you exported from Max, use that low poly and your uv's should't be broken anymore.
pxgeek, I have no idea why, but as the MOST problematic of the matcaps, I took all of your suggestions and it was the very first time that ZBrush didn't crash when I hit the 'F' key (as in 'F' for.... :) .... Frame). One thing I didn't do was change the texture in shader 2 as it came with the original matcap that I used to…