I know its late but I found the solution to my problem. Importing with Mega Scans Bridge open causes the suite material import to do weird things. Closing the Bridge before importing my material in suite causes no problems.
[ QUOTE ] go back to Brujer..whatever, farm the mines like crazy! the skeletons bone fragments sell for $$$$$ [/ QUOTE ] Exactly, and the skeletons keep respawning like crazy on one of the open air bridges (I think it's the second bridge that heads north.)
I've found pci wireless cards to be a bit flaky - get a wifi router that you can load dd-wrt on and set it up as a wireless bridge. Or just buy a wireless bridge if it isn't too expensive.
Loved the movie, and I was mindful of being critical, not wanting to end up the equivalent of a TPM defender. I've been thinking on the movie all of yesterday and today, couldn't stop talking about it (a good thing imo) and I honestly feel it succeeds in living up to the "new generation of Star Wars" title. It raises…
Hi, So here is another update on the house, worked on the bridge, the chimney, walls and the rocks. I havent worked on the albedo for the bridge yet. Will focus on that soon once i have my scene setup fully. Any Feedback is appreciated!! Cheers!! :D
Very Nice work..... Keep building. I guess u need to check that bridge once, I my opinion the arch should be a little low to support the bridge weight and the arch works well with its base rested over a flat surface.
Said more powerful, not more cost efficient. Intel will be releasing a new architecture (Sandy-bridge) on Jan9 though which AMD has nothing to compete with until they release Bulldozer. Once sandy-bridge comes out their current lineup will drop in price.
I like the stubble, Swizzle. Do you think that maybe the higher bridge part of the nose would be less pink, more like the colour of his cheekbone area? Maybe it's just from looking at it explicitly but the pinkishness of the bridge seems sort of distracting.
My guess is there's a lot of (and too much) polies in the bridge and the tuning keys. Could you give us a breakdown of where the polies are, and some close ups of the detailed parts (bridge, keys, dials/tremolo, strap screws)?
Modo's curve tools are bad, like really bad. If you want to create such shapes, you should draw them with curves, then bridge curves. You can specify any number of polys in bridge as you want.