I once jumped my horse off a huge cliff in oblivion and watched as its limp body flopped down the hill, even though there wasnt really blood its still unnerving. I dont really enjoy games that focus too much on realistic gore. I dont need to see realistic insides, Id rather see some good realistic outsides.
thanks for the luck Japhir. and slaught, good question: i figured that i wanted to practice making a realistic looking diffuse map for this one. Now i don't know if its possible to make a character cartoony, yet realistic... so i think i'll go with plain realistic this time around. updated the post to include a few…
I actually really like the style and think it looks great as is. The cartoony shapes with realistic textures is really fresh and a nice variation to standard themes. The uniform looks very realistic as a green wool and I think the somewhat muted colors help lend it more of a realistic feel. Too much saturation and you'll…
The final complete model (without decals and floaters) Then I simply bake and assign a material I have already made using material ID, it isn't anything fancy, with some post process that use AO, Curve and Grime maps on top to give it more color variations and realistic detail, it a quick way to get a good texture without…
Yea there are various ways you can go about this. First question is, are you doing realistic card hair or stylized chunky hair? From there, you could easily google either "realistic card hair" or "stylized chunky hair" and get lots of tutorials on google. For realistic hair, that Tom Parker tutorial linked above is great…
What's your ref? If your doing a realistic bust you should post your ref so we can see your goal. As far as it fitting in the world of The Order 1886 you need to go full realistic in the anatomy stuff. The rest is hair and clothing that fits the time. Also you need to break symmetry at some point so it looks realistic.…
Everyone seams to be leaning toward the realistic one, and though I have to agree I hope you dont go overboard with it. I would still try to keep that clean look in the sculpt but maybe try working the materials a bot more realistic. Right now I think the purple color in the metal is way to strong, just changing that to a…
Some very unique peaces, are you trying to be realistic or? According to the reference the top of the water dispenser should be bluey transparent. It's a very nice concept, and the concept is a bit realistic so you may want to be a bit more realistic with the textures, just a suggestion :) The only way to do images besides…
PBR definitely isn't a style. Just a rendering method. Since it's used to make things more physically accurate, I assume what they mean is that it should be more realistic/accurate. I'd ask to be sure though. I'd also never proliferate its use as a reference to realistic styled art. Not only is it needlessly confusing, but…
To clarify, IBL alone is typically not a good solution for lighting in games (though it can be in offline renderers which do full on ray-traced radiosity which means you get shadows from ibl). Most modern game engines do something like this: Base IBL for the sky/clouds Local IBL that is generated from the actual level…