You can also set up a very simple matinee to have finer control of your renders. quick bullet point tut: * in the Content Browser, click 'Actors' at the top. * select Camera, right click in an ortho view (top), add actor > Camera * Open up Kismet (K icon @ top) * Hold M and click to create a new Matinee * Right click @ the…
As far as the games go, the first 3 entries and 4 and 5 have their own niches. The older games pose how limitations are actually good things in gameplay because they are the rules (wheras more and more games now are suffering from feature shock and not focussing on a solid core gameplay mechanic) and they give context and…
YOU GUYS ARE BEING IMPERVIOUS just stop arguing already! i have been working expondrious hours in the industry for YEARS and you are both acting extremely child like i read these forums all the time for leilei's (formerly known as cheapalert's (I miss your gargoyles)) art and I am sick of seeing this tirade of minds! per!…
If a thread is ever killed and you disagree, please feel free to PM me or the other mods to let us know. If we did it in error, we'd gladly bring it back. killing_people, any examples of threads your post is about? I'd like to think that Polycount is an art forum before its anything else, so while this is General…
[ QUOTE ] All we can do is prolong the time we have and use it to reduce our usage more and more, there is no magical plan the hero can pull off that will save the world. The article is a bit too US-centric for my tastes, though. Where I live public transport and especially the railroad system work pretty well. We're using…
FACS (facial action coding system), all the way, 100% best quality you'll ever do, works best with mocap and hand key'ed animation. BUT it really depends on what type of characters you're going to have and what kind of quality bar you're looking to hit. You obviously don't want to use a nuke to kill a flly so using a FACS…
looks like an exposure problem. Are you using photometric lights? If so make sure to work in a proper scale. (set scale units to metric or inches) realistic lighting is based on realistic measures. That way you can really be sure of what you are doing. Also as a tip, create a matte arch and design material and put it in…
Hello Kate! My name is Cole Larson and let me just start off by saying I loved Gone Home I think your studios work is incredible and it would honestly be a dream come true to work for you. I have listened to so many of Steve's talks and interviews I can't get enough of your teams vision and work. More about myself, I have…
Department: VFX Location: Remote - Must be in the UK Reports to: Management Team Job Description ● Responsible for delivering final VFX work for high-end features and episodic ● Working to develop and interpret the client’s creative vision, providing creative solutions whilst keeping within budget ● Key point of contact…
Even before the prototype is finished our Content Production teams will start visualising our customers product communication with an attention to detail that makes it impossible to distinguish the visualisation from the real thing. Its all about the integration of the viewers via interactive functions, drawing them into…