I think its pretty spot on concept, maybe he could be a bit more upright. Great start! I always preferred the long faced goofy-derp nature of the War 40k Orcs, but this is turning out nicely.
Hi, We're working on indie project Diesel Fury ( 3d roguelite with open world driving - https://store.steampowered.com/app/3842360/Diesel_Fury_Outgun_The_Universe/ ) We got new model and I'm looking for 3d animator who can rig it and animate it. The character is young girl, attractive ( something like Nier Automata, Wonder…
I have a set of 3 list widgets all with drag and drop capabilities. I am looking to eliminate repeated code and am looking for some help. As you can see in my Dialog class I create 3 Image classes that are drag and drog lists. As of right now each List Widget corresponds to a connect function. self.connect(self.one,…
You have to ask the devs. I'm not responsible for their choices nor the docs, which I agree aren't good. Where is it written in the manual MD supports click and drag to select in the 3D viewport though? Because there's nothing in the screenshot you posted.
"herp derp" "here's my poop" "heres some poop from me" "I herped a derp sketch" art quality is proportionate to the amount of herps, derps and poops used at the time of posting.
yeah that's leaf instance, which I forgot to hide 'kind of', I also wanted it in the foreground to see how much it popped towards the viewer I have been recreating the scene in unreal, but have been a bit ill, so haven't been working on much of late EDIT so i find these are best to view in DEO VR player. has a lot of…
We decided to tease everyone with a small teaser that will provide a little bit of understanding of the sounds that populate the world. https://youtu.be/aRX0wLRUgKk We'd like to introduce ourselves and tell you what we've been working on and what to expect from us further. So, we are a small team called TinyBox. Our…
derp derp derp photorealism hrngggghhhhh bspppppp their games look good, and the artwork is evocative of real life and immersive. Bam, mission accomplished, no reason to quibble over cubemaps or vertex shading or some bullshit.