So maybe I'm just retarded but I can't seem to get the program to even start. Downloaded Python 3.3.2 and installed to "C: \Python33\" Extracted "benjamin_sauder-airbornstudios-backstube-92f3afa3af22.zip" to "C: \Program Files\benjamin_sauder-airbornstudios-backstube-92f3afa3af22\". Set my Environment Variables as…
Stylized mutant rat creature made in Blockbench. Created as a Minecraft-style boss inspired by Warhammer aesthetics. Focused on readable silhouette, stylized proportions and game-ready design. Open for freelance and remote junior 3D opportunities.
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
3D Animator, Rigger, Cinematic Artist looking for work. My reel: https://youtu.be/pScZ6tjQNg8?si=bLopVYC1F1PZ2u7J Skills: - Character animation - Rigging - Unity3D and Unreal Engine implementation - VFX Contact: artur-huk@rt-pro.com Discord: arturhuk
Hey guys.... here is a little update.... C&C Are welcome... i did consider all the C&C given to me before... so this is what i changed... i am still fixing the aim.... i am making a EOTECH aim for the weapon and see how that fairs out.... any more C&C are welcome thanks guys :D oh and sorry for the yellow lines on the side…
if you learning the Unreal Engine via C++ it's because you dont know what C++ is....because if you know how to code in C++ you would demand to use blueprints.
Mercurial Dance are seeking a freelance 3D Character Technical Artist to support the development of VR game characters for EmbodyXR® Your Role You will create 5 x 3D VR ready human characters from our concept designs. The role focuses on the creation, rigging, optimisation, and technical preparation of stylised digital…
There's another problem. I wrote this after I closed down Maya, and I just brought it back up to reopen my file, and evidently the part that was in question is now gone from the viewports. Here's the scene itself, along with what's going on in the script editor. http://img.photobucket.com/albums/v416/temetry/maya1.jpg…
Great work on it @BillyJackman! Glad to see you stuck with it and put some great details into the walls with the drips and dirt. :) The only thing I'd want to point out for your next project would be to look into ways to make the pipes feel more embedded into the concrete. Particularly the copper ones feel like they're…