So I have more or less solved how to make decent 180 VR , but this infuriating problem has cropped up now https://www.youtube.com/watch?v=ejqhof5034k The lines are all wobbly, almost like you tube did not quite manage to read the format correctly. works fine for 360 stereoscopic look at the lines on the walls and the roof,…
Even with my limited knowledge working with solids (double precision), you're assuming bottlenecks where they don't exist when generating game ready meshes: Game-ready Lowpoly asset from Fusion 360 Workflow Guide but personally, I'd suggest a more 'artist friendly' approach, with a CAD based NURBS workflow - by…